From 0773b986dd0c25c27c7621fbec73b8ece5c53145 Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Fri, 20 May 2022 22:43:09 -0700 Subject: [PATCH] more precise height calculation when scrolling up as much as possible while keeping cursor on screen --- text.lua | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/text.lua b/text.lua index 48e9398..86d00c2 100644 --- a/text.lua +++ b/text.lua @@ -294,6 +294,7 @@ function Text.keychord_pressed(chord) Text.scroll_up_while_cursor_on_screen() print('screen top after:', Screen_top_line, Top_screen_line_starting_pos) end + print('=>', Cursor_line, Cursor_pos, Screen_bottom_line) else -- move down one screen line in current line print('cursor is NOT at final screen line of its line') @@ -304,7 +305,9 @@ function Text.keychord_pressed(chord) Cursor_pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 print('cursor pos is now '..tostring(Cursor_pos)) Screen_top_line = Cursor_line + print('scroll up preserving cursor') Text.scroll_up_while_cursor_on_screen() + print('screen top after:', Screen_top_line, Top_screen_line_starting_pos) end end end @@ -350,13 +353,27 @@ function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necess end function Text.scroll_up_while_cursor_on_screen() - local y = Screen_height - math.floor(15*Zoom) -- for Cursor_line + local cursor_pos_screen_lines = Text.pos_at_start_of_cursor_screen_line() + print('cursor pos '..tostring(Cursor_pos)..' is on the #'..tostring(cursor_pos_screen_lines)..' screen line down') + local y = Screen_height - cursor_pos_screen_lines*math.floor(15*Zoom) + -- duplicate some logic from love.draw while true do if Screen_top_line == 1 then break end - y = y - math.floor(15*Zoom) - if Lines[Screen_top_line].mode == 'drawing' then - y = y - Drawing.pixels(Lines[Screen_top_line].h) + print('y', y) + local h = 0 + if Lines[Screen_top_line-1].mode == 'drawing' then + h = 20 + Drawing.pixels(Lines[Screen_top_line-1].h) + elseif Lines[Screen_top_line-1].screen_line_starting_pos == nil then + h = h + math.floor(15*Zoom) -- text height + else + local n = #Lines[Screen_top_line-1].screen_line_starting_pos + h = h + n*math.floor(15*Zoom) -- text height end + print('height:', h) + if y - h < 0 then + break + end + y = y - h if y < math.floor(15*Zoom) then break end