rename
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main.lua
4
main.lua
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@ -493,7 +493,7 @@ end
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function love.textinput(t)
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function love.textinput(t)
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if love.mouse.isDown('1') then return end
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if love.mouse.isDown('1') then return end
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if in_drawing() then return end
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if mouse_in_drawing() then return end
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local byteoffset
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local byteoffset
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if cursor_pos > 1 then
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if cursor_pos > 1 then
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byteoffset = utf8.offset(lines[cursor_line], cursor_pos-1)
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byteoffset = utf8.offset(lines[cursor_line], cursor_pos-1)
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@ -749,7 +749,7 @@ function nearest_cursor_pos(line, x, hint)
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return right
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return right
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end
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end
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function in_drawing()
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function mouse_in_drawing()
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local x, y = love.mouse.getX(), love.mouse.getY()
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local x, y = love.mouse.getX(), love.mouse.getY()
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for _,drawing in ipairs(lines) do
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for _,drawing in ipairs(lines) do
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if type(drawing) == 'table' then
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if type(drawing) == 'table' then
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