more idiomatic variable names
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457136a986
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5017659bf4
10
drawing.lua
10
drawing.lua
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@ -241,21 +241,21 @@ function Drawing.update(State)
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if State.lines.current_drawing == nil then return end
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local drawing = State.lines.current_drawing
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assert(drawing.mode == 'drawing')
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local x, y = App.mouse_x(), App.mouse_y()
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local pmx, pmy = App.mouse_x(), App.mouse_y()
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if App.mouse_down(1) then
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if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
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if Drawing.in_drawing(drawing, pmx,pmy, State.left,State.right) then
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if drawing.pending.mode == 'freehand' then
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table.insert(drawing.pending.points, {x=Drawing.coord(App.mouse_x()-State.left, State.width), y=Drawing.coord(App.mouse_y()-drawing.y, State.width)})
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elseif drawing.pending.mode == 'move' then
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local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
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local mx,my = Drawing.coord(pmx-State.left, State.width), Drawing.coord(pmy-drawing.y, State.width)
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drawing.pending.target_point.x = mx
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drawing.pending.target_point.y = my
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Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
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end
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end
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elseif State.current_drawing_mode == 'move' then
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if Drawing.in_drawing(drawing, x, y, State.left,State.right) then
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local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
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if Drawing.in_drawing(drawing, pmx, pmy, State.left,State.right) then
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local mx,my = Drawing.coord(pmx-State.left, State.width), Drawing.coord(pmy-drawing.y, State.width)
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drawing.pending.target_point.x = mx
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drawing.pending.target_point.y = my
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Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
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