From 9ac68d710b55c206c4de7b84620efa48b87615ba Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Thu, 11 Aug 2022 19:34:18 -0700 Subject: [PATCH] rename --- text.lua | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/text.lua b/text.lua index e255cb7..d64d7a6 100644 --- a/text.lua +++ b/text.lua @@ -846,17 +846,17 @@ function Text.x(s, pos) return App.width(text_before) end -function Text.to2(State, pos1) - if State.lines[pos1.line].mode == 'drawing' then - return {line=pos1.line, screen_line=1, screen_pos=1} +function Text.to2(State, loc1) + if State.lines[loc1.line].mode == 'drawing' then + return {line=loc1.line, screen_line=1, screen_pos=1} end - local result = {line=pos1.line, screen_line=1} - Text.populate_screen_line_starting_pos(State, pos1.line) - for i=#State.line_cache[pos1.line].screen_line_starting_pos,1,-1 do - local spos = State.line_cache[pos1.line].screen_line_starting_pos[i] - if spos <= pos1.pos then + local result = {line=loc1.line, screen_line=1} + Text.populate_screen_line_starting_pos(State, loc1.line) + for i=#State.line_cache[loc1.line].screen_line_starting_pos,1,-1 do + local spos = State.line_cache[loc1.line].screen_line_starting_pos[i] + if spos <= loc1.pos then result.screen_line = i - result.screen_pos = pos1.pos - spos + 1 + result.screen_pos = loc1.pos - spos + 1 break end end @@ -864,10 +864,10 @@ function Text.to2(State, pos1) return result end -function Text.to1(State, pos2) - local result = {line=pos2.line, pos=pos2.screen_pos} - if pos2.screen_line > 1 then - result.pos = State.line_cache[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 +function Text.to1(State, loc2) + local result = {line=loc2.line, pos=loc2.screen_pos} + if loc2.screen_line > 1 then + result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1 end return result end @@ -906,17 +906,17 @@ function Text.offset(s, pos1) return result end -function Text.previous_screen_line(State, pos2) - if pos2.screen_line > 1 then - return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1} - elseif pos2.line == 1 then - return pos2 - elseif State.lines[pos2.line-1].mode == 'drawing' then - return {line=pos2.line-1, screen_line=1, screen_pos=1} +function Text.previous_screen_line(State, loc2) + if loc2.screen_line > 1 then + return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1} + elseif loc2.line == 1 then + return loc2 + elseif State.lines[loc2.line-1].mode == 'drawing' then + return {line=loc2.line-1, screen_line=1, screen_pos=1} else - local l = State.lines[pos2.line-1] - Text.populate_screen_line_starting_pos(State, pos2.line-1) - return {line=pos2.line-1, screen_line=#State.line_cache[pos2.line-1].screen_line_starting_pos, screen_pos=1} + local l = State.lines[loc2.line-1] + Text.populate_screen_line_starting_pos(State, loc2.line-1) + return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1} end end