bugfix in source editor

This commit is contained in:
Kartik K. Agaram 2024-06-09 20:35:50 -07:00
parent 9501f01ca0
commit 9b5a78d3c5
3 changed files with 27 additions and 7 deletions

View File

@ -68,8 +68,10 @@ function edit.initialize_state(top, left, right, font, font_height, line_height)
--
-- Make sure these coordinates are never aliased, so that changing one causes
-- action at a distance.
--
-- On lines that are drawings, pos will be nil.
screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
cursor1 = {line=1, pos=1}, -- position of cursor
cursor1 = {line=1, pos=1}, -- position of cursor; must be on a text line
screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
selection1 = {},
@ -190,6 +192,7 @@ function edit.draw(State, hide_cursor, show_line_numbers)
Drawing.before = snapshot(State, line_index-1, line_index)
table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
table.insert(State.line_cache, line_index, {})
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end
if State.cursor1.line >= line_index then
State.cursor1.line = State.cursor1.line+1
end
@ -296,10 +299,7 @@ function edit.mouse_press(State, x,y, mouse_button)
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=State.screen_bottom1.line,
pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
}
State.selection1 = Text.final_text_loc_on_screen(State)
end
function edit.mouse_release(State, x,y, mouse_button)
@ -337,7 +337,7 @@ function edit.mouse_release(State, x,y, mouse_button)
end
-- still here? mouse release is below all screen lines
State.cursor1.line, State.cursor1.pos = State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
State.cursor1 = Text.final_text_loc_on_screen(State)
edit.clean_up_mouse_press(State)
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
end
@ -600,6 +600,7 @@ end
function edit.run_after_mouse_click(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_press(State, x,y, mouse_button)
edit.draw(State)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_release(State, x,y, mouse_button)
App.screen.contents = {}

View File

@ -683,6 +683,7 @@ function Text.pos_at_start_of_screen_line(State, loc1)
end
function Text.pos_at_end_of_screen_line(State, loc1)
assert(State.lines[loc1.line].mode == 'text')
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
@ -696,6 +697,24 @@ function Text.pos_at_end_of_screen_line(State, loc1)
assert(false, ('invalid pos %d'):format(loc1.pos))
end
function Text.final_text_loc_on_screen(State)
if State.lines[State.screen_bottom1.line].mode == 'text' then
return {
line=State.screen_bottom1.line,
pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
}
end
local loc2 = Text.to2(State, State.screen_bottom1)
while true do
if State.lines[loc2.line].mode == 'text' then break end
assert(loc2.line > 1 or loc2.screen_line > 1 and loc2.screen_pos > 1) -- elsewhere we're making sure there's always at least one text line on screen
loc2 = Text.previous_screen_line(State, loc2)
end
local result = Text.to1(State, loc2)
result.pos = Text.pos_at_end_of_screen_line(State, result)
return result
end
function Text.cursor_at_final_screen_line(State)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos

View File

@ -16,7 +16,7 @@ function test_initial_state()
end
function test_click_to_create_drawing()
App.screen.init{width=120, height=60}
App.screen.init{width=800, height=600}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)