diff --git a/app.lua b/app.lua index ddc175d..9bf5e6a 100644 --- a/app.lua +++ b/app.lua @@ -207,22 +207,22 @@ function App.modifier_down(key) end App.fake_mouse_state = {x=-1, y=-1} -- x,y always set -function App.fake_mouse_press(x,y, button) +function App.fake_mouse_press(x,y, mouse_button) App.fake_mouse_state.x = x App.fake_mouse_state.y = y - App.fake_mouse_state[button] = true + App.fake_mouse_state[mouse_button] = true end -function App.fake_mouse_release(x,y, button) +function App.fake_mouse_release(x,y, mouse_button) App.fake_mouse_state.x = x App.fake_mouse_state.y = y - App.fake_mouse_state[button] = nil + App.fake_mouse_state[mouse_button] = nil end function App.mouse_move(x,y) App.fake_mouse_state.x = x App.fake_mouse_state.y = y end -function App.mouse_down(button) - return App.fake_mouse_state[button] +function App.mouse_down(mouse_button) + return App.fake_mouse_state[mouse_button] end function App.mouse_x() return App.fake_mouse_state.x @@ -250,25 +250,25 @@ function App.run_after_keychord(chord) App.draw() end -function App.run_after_mouse_click(x,y, button) - App.fake_mouse_press(x,y, button) - App.mousepressed(x,y, button) - App.fake_mouse_release(x,y, button) - App.mousereleased(x,y, button) +function App.run_after_mouse_click(x,y, mouse_button) + App.fake_mouse_press(x,y, mouse_button) + App.mousepressed(x,y, mouse_button) + App.fake_mouse_release(x,y, mouse_button) + App.mousereleased(x,y, mouse_button) App.screen.contents = {} App.draw() end -function App.run_after_mouse_press(x,y, button) - App.fake_mouse_press(x,y, button) - App.mousepressed(x,y, button) +function App.run_after_mouse_press(x,y, mouse_button) + App.fake_mouse_press(x,y, mouse_button) + App.mousepressed(x,y, mouse_button) App.screen.contents = {} App.draw() end -function App.run_after_mouse_release(x,y, button) - App.fake_mouse_release(x,y, button) - App.mousereleased(x,y, button) +function App.run_after_mouse_release(x,y, mouse_button) + App.fake_mouse_release(x,y, mouse_button) + App.mousereleased(x,y, mouse_button) App.screen.contents = {} App.draw() end diff --git a/drawing.lua b/drawing.lua index 8263dd9..26683b2 100644 --- a/drawing.lua +++ b/drawing.lua @@ -218,7 +218,7 @@ function Drawing.in_drawing(drawing, line_cache, x,y, left,right) return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right end -function Drawing.mouse_pressed(State, drawing_index, x,y, button) +function Drawing.mouse_pressed(State, drawing_index, x,y, mouse_button) local drawing = State.lines[drawing_index] local line_cache = State.line_cache[drawing_index] local cx = Drawing.coord(x-State.left, State.width) @@ -292,7 +292,7 @@ function Drawing.relax_constraints(drawing, p) end end -function Drawing.mouse_released(State, x,y, button) +function Drawing.mouse_released(State, x,y, mouse_button) if State.current_drawing_mode == 'move' then State.current_drawing_mode = State.previous_drawing_mode State.previous_drawing_mode = nil diff --git a/edit.lua b/edit.lua index 011f6b9..9a7674d 100644 --- a/edit.lua +++ b/edit.lua @@ -497,25 +497,25 @@ function edit.run_after_keychord(State, chord) edit.draw(State) end -function edit.run_after_mouse_click(State, x,y, button) - App.fake_mouse_press(x,y, button) - edit.mouse_pressed(State, x,y, button) - App.fake_mouse_release(x,y, button) - edit.mouse_released(State, x,y, button) +function edit.run_after_mouse_click(State, x,y, mouse_button) + App.fake_mouse_press(x,y, mouse_button) + edit.mouse_pressed(State, x,y, mouse_button) + App.fake_mouse_release(x,y, mouse_button) + edit.mouse_released(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end -function edit.run_after_mouse_press(State, x,y, button) - App.fake_mouse_press(x,y, button) - edit.mouse_pressed(State, x,y, button) +function edit.run_after_mouse_press(State, x,y, mouse_button) + App.fake_mouse_press(x,y, mouse_button) + edit.mouse_pressed(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end -function edit.run_after_mouse_release(State, x,y, button) - App.fake_mouse_release(x,y, button) - edit.mouse_released(State, x,y, button) +function edit.run_after_mouse_release(State, x,y, mouse_button) + App.fake_mouse_release(x,y, mouse_button) + edit.mouse_released(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end