keep cursor on screen when pressing 'down'
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parent
e3dc4c330b
commit
e420245ee3
2
main.lua
2
main.lua
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@ -111,7 +111,7 @@ function love.draw()
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end
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local y = 15
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for line_index,line in ipairs(Lines) do
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if y > Screen_height then break end
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if y + math.floor(15*Zoom) > Screen_height then break end
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if line_index >= Screen_top_line then
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Screen_bottom_line = line_index
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if line.mode == 'text' and line.data == '' then
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6
text.lua
6
text.lua
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@ -3,7 +3,7 @@ Text = {}
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local utf8 = require 'utf8'
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local Debug_new_render = true
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local Debug_new_render = false
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function Text.draw(line, line_width, line_index)
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love.graphics.setColor(0,0,0)
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@ -123,7 +123,7 @@ end
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-- Don't handle any keys here that would trigger love.textinput above.
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function Text.keychord_pressed(chord)
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Debug_new_render = true
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--? Debug_new_render = true
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if chord == 'return' then
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local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
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table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
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@ -286,6 +286,7 @@ function Text.keychord_pressed(chord)
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break
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end
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end
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print(Cursor_line, Cursor_pos, Screen_bottom_line)
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if Cursor_line > Screen_bottom_line then
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print('screen top before:', Screen_top_line, Top_screen_line_starting_pos)
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Screen_top_line = Cursor_line
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@ -302,6 +303,7 @@ function Text.keychord_pressed(chord)
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local s = string.sub(Lines[Cursor_line].data, new_screen_line_starting_pos)
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Cursor_pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
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print('cursor pos is now '..tostring(Cursor_pos))
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Screen_top_line = Cursor_line
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Text.scroll_up_while_cursor_on_screen()
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end
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end
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