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41 Commits

Author SHA1 Message Date
Kartik K. Agaram 9501f01ca0 fix a crash involving mouse and drawings
Thanks Alex Schroeder for reporting this crash. The scenario:
  * Edit a file like say this repo's Readme.
  * The second line is empty and there's a '+' to insert a drawing.
    Click on that.
  * Resize the window so just the first line of text and the drawing are
    visible.
  * Close the window.
  * Reopen lines.love, it will reopen the same file.
  * Click on the left margin to the left of the drawing.

Before this commit these steps yielded the following crash:

  Error: bad argument #1 to 'len' (string expected, got nil)
  text.lua:626: in function 'pos_at_end_of_screen_line'
  edit.lua:298: in function 'mouse_press'

There were two distinct problems here:

1. State.screen_bottom1 is not required to point to a text line, it
   could just as well be a drawing. I have been sloppy in handling that.
2. The bug was partially masked (the need to close and reopen the
   window) by a second bug: inserting a drawing was not invalidating the
   cache I save of starty coordinates for each line. (I've inserted and
   deleted starty invalidations a few times in the past, but it looks
   like I'd never had one in this particular location edit.draw before.)

How did these issues get missed for years?
  - Even though I use lines.love on a daily basis, it turns out I don't
    actually create line drawings all that often.
  - When I do, I'm still living in files that are mostly text with only
    an occasional drawing.
  - I keep my windows fairly large.

Between these 3 patterns, the odds of running into a drawing as the
first or bottom-most line on the screen were fairly small. And then I
had to interact with it. I suspect I tend to interact with drawings
after centering them vertically.

---

Bug #1 in particular has some interesting past history.

* Near the start of the project, when I implemented line-wrapping I
  started saving screen_bottom, the bottom-most line displayed on
  screen. I did this so I could scroll down easily just by assigning
  `screen_top = screen_bottom`. (On the other hand, scrolling up still
  required some work. I should perhaps get rid of it and just compute
  scrolls from scratch each time.)

* Also near the start of the project, I supported selecting text by a
  complex state machine spanning keypress, mouse press and mouse
  release:
    mouse click (press and immediate release) moves cursor
    mouse drag (press and much later release) creates selection
    shift-click selects from current cursor to click location
    shift-movement creates/grows a selection

* On 2023-06-01, inscript reported a bug. Opening a window with just a
  little bit of text (lots of unused space in the window), selecting all
  the text and then clicking below all the text would crash the editor.

  To fix this I added code at the bottom of edit.mouse_press which
  computed the final visible line+pos location and used that in the
  cursor-move/text-selection state machine. It did this computation
  based on.. screen_bottom. But I didn't notice that screen_bottom could
  be a drawing (which has no pos). This commit's bug/regression was
  created.

* On 2023-09-20, Matt Wynne encountered a crash which got me to realize
  I need code at the bottom of edit.mouse_release symmetric to the code
  at the bottom of edit.mouse_press. I still didn't notice that
  screen_bottom could be a drawing.

So in fixing inscript's bug report, I introduced (at least) 2
regressions, because I either had no idea or quickly forgot that
screen_bottom could point at a drawing.

While I created regressions, the underlying mental bug feels new. I just
never focused on the fact that screen_bottom could point at a drawing.

This past history makes me suspicious of my mouse_press/mouse_release
code. I think I'm going to get rid of screen_bottom entirely as a
concept. I'll still have to be careful though about the remaining
locations and which of them are allowed to point at drawings:

  - cursor and selection are not allowed to point at drawings
  - screen_top and screen_bottom are allowed to point at drawings

I sometimes copy between these 4 location variables. Auditing shows no
gaps where cursor could ever end up pointing at a drawing. It's just
when I started using screen_bottom for a whole new purpose (in
the mouse_press/release state machine) that I went wrong.

I should also try getting rid of starty entirely. Is it _really_ needed
for a responsive editor? I think I introduced it back when I didn't know
what I was doing with LÖVE and was profligately creating text objects
willy-nilly just to compute widths.

Getting rid of these two fairly global bits of mutable state will
hopefully make lines much more robust when the next person tries it out
in 6 months :-/ X-(

Thanks everyone for the conversation around this bug:
  https://merveilles.town/@akkartik/112567862542495637

---

Bug #2 has some complexity as well, and might lead to some follow-on
cleanup.

When I click on the button to insert a new drawing, the mouse_release
hook triggers and moves the cursor below the new drawing. This is
desirable, but I'd never noticed this happy accident. It stops working
when I invalidate starty for all lines (which gets recomputed and cached
for all visible lines on every frame).

Fixing this caused a couple of unit tests start crashing for 2 reasons
that required their own minor fixes:

  - My emulated mouse press and release didn't have an intervening
    frame and so mouse_release no longer receives starty. Now I've added
    a call to edit.draw() between press and release.

    This might actually bite someone for real someday, if they're
    running on a slow computer or something like that. I've tried to
    click really fast but I can't seem to put mouse_press and release in
    the same frame (assuming 30 frames per second)

  - My tests' window dimensions often violate my constraint that the
    screen always have one line of text for showing the cursor. They're
    unrealistically small or have a really wide aspect ratio (width 2x
    of height). I suspect lines.love will itself crash in those
    situations, but hopefully they're unrealistic. Hmm, I wonder what
    would happen if someone maximized in a 16:9 screen, that's almost
    2x.. Anyways, I've cleaned a couple of tests up, but might need to
    fix up others at some point. I'd have to rejigger all my brittle
    line-wrapping tests if I modify the screen width :-/ X-(
2024-06-09 13:17:55 -07:00
Kartik K. Agaram 1d1a829d5b more carefully pass the 'key' arg around 2024-02-04 09:30:48 -08:00
Kartik K. Agaram eae5c9505c bugfix: naming points 2023-03-26 09:36:41 -07:00
Kartik K. Agaram 0ae94b0de5 bugfix 2023-03-26 08:19:40 -07:00
Kartik K. Agaram 2a0a770c49 deduce test names on failures 2023-01-20 21:48:49 -08:00
Kartik K. Agaram 2b3e09ca0f make love event names consistent
I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
2022-12-23 18:52:28 -08:00
Kartik K. Agaram d63178244b switch one call back to keychord_pressed
I don't understand why, but we need to fix production.
2022-12-12 23:31:50 -08:00
Kartik K. Agaram 39ffe7f411 switch a bunch of tests to textinput events
textinput is strictly more realistic than keychord_pressed, which
doesn't cause any textinput events. Use it wherever possible.
2022-12-12 23:18:42 -08:00
Kartik K. Agaram 92eccaea5a bugfix in changing shape mid-stroke 2022-12-12 23:17:02 -08:00
Kartik K. Agaram 0e0f36f8b4 stop tracking wallclock time
We only need time differences.
2022-11-03 21:02:31 -07:00
Kartik K. Agaram 48162b9816 have file API operate on state object 2022-07-25 19:56:39 -07:00
Kartik K. Agaram 1937379da3 move drawing.starty into line cache 2022-07-20 17:08:00 -07:00
Kartik K. Agaram 8abd986054 clean up a cross-test leakage 2022-07-19 07:50:53 -07:00
Kartik K. Agaram 29dac6a6ec separate data structure for each line's cache data
I have no idea what the performance implications of this are..
2022-07-17 21:05:01 -07:00
Kartik K. Agaram f61d4269f5 bring back a set of constants
It's starting to sink in that I don't want hard-coded constants inside
objects.
2022-07-16 08:48:02 -07:00
Kartik K. Agaram 51b4efa59a more decoupling editor tests from App 2022-07-16 08:20:47 -07:00
Kartik K. Agaram 2884f872d8 make test initializations a little more obvious 2022-07-15 22:12:25 -07:00
Kartik K. Agaram 22ad5373c5 a bug I've never run into
The previous commit was failing inside a test that I can't reproduce
manually. Perhaps it's something about how often draw/update run in
practice. Anyways, it's definitely uncovered a real issue.
2022-07-13 08:40:04 -07:00
Kartik K. Agaram 3b36093553 left/right margin -> left/right coordinates
Editor state initialization now depends on window dimensions, so we have
to more carefully orchestrate startup.
2022-07-12 20:54:50 -07:00
Kartik K. Agaram 92ad99853e call edit rather than App callbacks in tests 2022-07-12 15:41:17 -07:00
Kartik K. Agaram 81ecca89ff start passing in Editor_state explicitly
In this commit, top-level edit functions:
  - edit.draw
  - edit.update
  - edit.quit
  - edit.mouse_pressed
  - edit.mouse_released
  - edit.textinput
  - edit.keychord_pressed
  - edit.key_released
2022-07-12 15:33:06 -07:00
Kartik K. Agaram 8bbc1ffe34 group all editor globals
We're still accessing them through a global. But we'll change that next.
2022-07-12 15:24:56 -07:00
Kartik K. Agaram 9b49c8da77 start decoupling editor tests from App 2022-07-11 23:18:26 -07:00
Kartik K. Agaram 3422d92a00 bugfix: 'escape' to cancel a stroke
This has been broken since commit b544e8c357 on May 17 :/
I'm just undoing that commit, which turns out to be completely
unnecessary. And adding a test.
2022-07-05 11:06:55 -07:00
Kartik K. Agaram 429a42eb1c right margin 2022-06-30 22:54:34 -07:00
Kartik K. Agaram 8c7bea8f76 rip out notion of Line_width 2022-06-30 19:50:27 -07:00
Kartik K. Agaram 515dad95f9 keep drawings within the line width slider as well 2022-06-22 21:08:17 -07:00
Kartik K. Agaram 26995dd62e correct commit f3abc2cbf2
I can't be trusted to do anything without a test.

This should fix #5. Please reopen if it doesn't.
2022-06-17 22:53:05 -07:00
Kartik K. Agaram 856c51212a autosave slightly less aggressively
It might reduce wear and tear on disk, and losing 3 seconds of data
doesn't feel catastrophic (short of a C-z rampage).

Thanks to the love2d.org community for the suggestion:
  https://love2d.org/forums/viewtopic.php?f=14&t=93173
2022-06-17 15:43:31 -07:00
Kartik K. Agaram d77bcd8f8c stop recording points for arcs
It was kinda weird that we were recording the start but not the end.
And moving the start point didn't actually affect the arc.
Let's see if we actually ever need it.
2022-06-15 09:57:49 -07:00
Kartik K. Agaram 21bd8281a7 all pending manual tests done! 2022-06-14 22:47:49 -07:00
Kartik K. Agaram b8d7774138 test: undo moving point 2022-06-14 22:43:59 -07:00
Kartik K. Agaram 1aa2590236 test: undo naming a point
Also ensure we autosave.
2022-06-14 22:39:05 -07:00
Kartik K. Agaram ab6eff4f2f test: autosave after name/move/delete of point 2022-06-14 22:17:42 -07:00
Kartik K. Agaram 15acc38da9 test: autosave after any shape 2022-06-14 22:06:08 -07:00
Kartik K. Agaram d077ce7f42 tests: deleting points/shapes 2022-06-14 21:23:39 -07:00
Kartik K. Agaram 93a9dfd364 test: moving a point
I found some code in the process that seems unreachable. Some chance of
a regression here..
2022-06-14 21:08:07 -07:00
Kartik K. Agaram 4f9789db41 test: naming a point 2022-06-14 21:07:04 -07:00
Kartik K. Agaram 2b4e14189b tests for drawing polygons 2022-06-14 14:59:09 -07:00
Kartik K. Agaram 6894acc2bb more drawing tests 2022-06-14 11:19:38 -07:00
Kartik K. Agaram dc3b18eb6c start writing some tests for drawings 2022-06-14 10:50:14 -07:00