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95 Commits

Author SHA1 Message Date
Kartik K. Agaram 9501f01ca0 fix a crash involving mouse and drawings
Thanks Alex Schroeder for reporting this crash. The scenario:
  * Edit a file like say this repo's Readme.
  * The second line is empty and there's a '+' to insert a drawing.
    Click on that.
  * Resize the window so just the first line of text and the drawing are
    visible.
  * Close the window.
  * Reopen lines.love, it will reopen the same file.
  * Click on the left margin to the left of the drawing.

Before this commit these steps yielded the following crash:

  Error: bad argument #1 to 'len' (string expected, got nil)
  text.lua:626: in function 'pos_at_end_of_screen_line'
  edit.lua:298: in function 'mouse_press'

There were two distinct problems here:

1. State.screen_bottom1 is not required to point to a text line, it
   could just as well be a drawing. I have been sloppy in handling that.
2. The bug was partially masked (the need to close and reopen the
   window) by a second bug: inserting a drawing was not invalidating the
   cache I save of starty coordinates for each line. (I've inserted and
   deleted starty invalidations a few times in the past, but it looks
   like I'd never had one in this particular location edit.draw before.)

How did these issues get missed for years?
  - Even though I use lines.love on a daily basis, it turns out I don't
    actually create line drawings all that often.
  - When I do, I'm still living in files that are mostly text with only
    an occasional drawing.
  - I keep my windows fairly large.

Between these 3 patterns, the odds of running into a drawing as the
first or bottom-most line on the screen were fairly small. And then I
had to interact with it. I suspect I tend to interact with drawings
after centering them vertically.

---

Bug #1 in particular has some interesting past history.

* Near the start of the project, when I implemented line-wrapping I
  started saving screen_bottom, the bottom-most line displayed on
  screen. I did this so I could scroll down easily just by assigning
  `screen_top = screen_bottom`. (On the other hand, scrolling up still
  required some work. I should perhaps get rid of it and just compute
  scrolls from scratch each time.)

* Also near the start of the project, I supported selecting text by a
  complex state machine spanning keypress, mouse press and mouse
  release:
    mouse click (press and immediate release) moves cursor
    mouse drag (press and much later release) creates selection
    shift-click selects from current cursor to click location
    shift-movement creates/grows a selection

* On 2023-06-01, inscript reported a bug. Opening a window with just a
  little bit of text (lots of unused space in the window), selecting all
  the text and then clicking below all the text would crash the editor.

  To fix this I added code at the bottom of edit.mouse_press which
  computed the final visible line+pos location and used that in the
  cursor-move/text-selection state machine. It did this computation
  based on.. screen_bottom. But I didn't notice that screen_bottom could
  be a drawing (which has no pos). This commit's bug/regression was
  created.

* On 2023-09-20, Matt Wynne encountered a crash which got me to realize
  I need code at the bottom of edit.mouse_release symmetric to the code
  at the bottom of edit.mouse_press. I still didn't notice that
  screen_bottom could be a drawing.

So in fixing inscript's bug report, I introduced (at least) 2
regressions, because I either had no idea or quickly forgot that
screen_bottom could point at a drawing.

While I created regressions, the underlying mental bug feels new. I just
never focused on the fact that screen_bottom could point at a drawing.

This past history makes me suspicious of my mouse_press/mouse_release
code. I think I'm going to get rid of screen_bottom entirely as a
concept. I'll still have to be careful though about the remaining
locations and which of them are allowed to point at drawings:

  - cursor and selection are not allowed to point at drawings
  - screen_top and screen_bottom are allowed to point at drawings

I sometimes copy between these 4 location variables. Auditing shows no
gaps where cursor could ever end up pointing at a drawing. It's just
when I started using screen_bottom for a whole new purpose (in
the mouse_press/release state machine) that I went wrong.

I should also try getting rid of starty entirely. Is it _really_ needed
for a responsive editor? I think I introduced it back when I didn't know
what I was doing with LÖVE and was profligately creating text objects
willy-nilly just to compute widths.

Getting rid of these two fairly global bits of mutable state will
hopefully make lines much more robust when the next person tries it out
in 6 months :-/ X-(

Thanks everyone for the conversation around this bug:
  https://merveilles.town/@akkartik/112567862542495637

---

Bug #2 has some complexity as well, and might lead to some follow-on
cleanup.

When I click on the button to insert a new drawing, the mouse_release
hook triggers and moves the cursor below the new drawing. This is
desirable, but I'd never noticed this happy accident. It stops working
when I invalidate starty for all lines (which gets recomputed and cached
for all visible lines on every frame).

Fixing this caused a couple of unit tests start crashing for 2 reasons
that required their own minor fixes:

  - My emulated mouse press and release didn't have an intervening
    frame and so mouse_release no longer receives starty. Now I've added
    a call to edit.draw() between press and release.

    This might actually bite someone for real someday, if they're
    running on a slow computer or something like that. I've tried to
    click really fast but I can't seem to put mouse_press and release in
    the same frame (assuming 30 frames per second)

  - My tests' window dimensions often violate my constraint that the
    screen always have one line of text for showing the cursor. They're
    unrealistically small or have a really wide aspect ratio (width 2x
    of height). I suspect lines.love will itself crash in those
    situations, but hopefully they're unrealistic. Hmm, I wonder what
    would happen if someone maximized in a 16:9 screen, that's almost
    2x.. Anyways, I've cleaned a couple of tests up, but might need to
    fix up others at some point. I'd have to rejigger all my brittle
    line-wrapping tests if I modify the screen width :-/ X-(
2024-06-09 13:17:55 -07:00
Kartik K. Agaram 4e9298dda1 bugfix in cursor positioning
scenario:
- create a long wrapping line
- tap past end of first screen line

Before this commit the cursor would be positioned not quite at the end
of the screen line but one character before. In effect there was no way
to position cursor at end of a wrapping line.

I'm not sure how this bug has lasted so long. It was introduced in
commit 8d3adfa36 back in June 2022, which was itself billed as a bugfix
for "clicking past end of screen line". But when I go back to it this
bug exists even back then. How did I miss it?! I wrote a test back then
-- and the test was wrong, has always been wrong.
2024-02-08 02:37:12 -08:00
Kartik K. Agaram 1d1a829d5b more carefully pass the 'key' arg around 2024-02-04 09:30:48 -08:00
Kartik K. Agaram c29be0ffce streamline button.lua 2023-12-16 23:41:10 -08:00
Kartik K. Agaram 69d86cae5b fix all tests in LÖVE v12
This is all quite hacky. Many of my tests are unfortunately brittle to
changes in text rendering. Fortunately there's only one test that
currently requires a hacky special case (and a second test I tweaked
slightly to be more robust).

I can't think of a better approach. It doesn't help to standardize the
font, because version changes still come with changes to text-shaping
algorithms even if the font itself is unchanged. I could base all my
assertions on the widths of individual characters, but that would make
the tests much less readable and not express intent as clearly. So here
we are, with hopefully just a few hacky special cases (there might be a
few more as LÖVE v12 advances towards publication, and in further
versions).
2023-10-09 20:25:08 -07:00
Kartik K. Agaram bd6f7d48e7 bugfix: clear selection when clicking above or below lines
Matt Wynne pointed out that snap.love would crash when a node went off
screen. While debugging it I noticed that selection1 was being set when
it shouldn't be.

Turns out I introduced a bug when I fixed the inscript bug back in June
(commit 9656e13774). One invariant I want to preserve is: selection1
should be unset after a mouse click (press and release without
intervening drag). This invariant was violated in my bugfix back in
June. I was concerned only with selection back then, and I didn't
realize I was breaking the mouse click case (in a fairly subtle way; you
can have selection set, and when it's set identically to the cursor
everything looks the same).

I think there might still be an issue in snap.love after this fix. I
noticed screen_bottom1.pos was nil, and as far as I recall that should
never happen.
2023-09-20 13:39:29 -07:00
Kartik K. Agaram 9656e13774 bugfix: inscript's bug
To fix this I have to first stop incrementally updating screen_bottom1
in the middle of a frame. Now it always has a good value from the end of
a frame.

I'm also running into some limitations in the test I'd ideally like to
write (that are documented in a comment), but I still get some sort of
automated test for this bugfix.
2023-06-04 12:20:24 -07:00
Kartik K. Agaram cf0ba7c154 handle wrapping lines 2023-06-03 10:44:11 -07:00
Kartik K. Agaram 3114176ebd change how we handle clicks above top margin 2023-06-03 10:36:05 -07:00
Kartik K. Agaram cdef37c419 get rid of recent_mouse
It's a hack:
  - if you start selecting from below final line the start of the
    selection is the most recent click even if it was forever ago
  - (the crash we're currently fixing) if you start up and immediately
    select all then click below final line => crash. recent_mouse was
    never set.
  - getting rid of it breaks no tests (except the crash we're currently
    fixing)
2023-06-01 22:12:12 -07:00
Kartik K. Agaram 9b27a4d816 failing test now looks realistic 2023-06-01 21:59:09 -07:00
Kartik K. Agaram 8e02c2c021 bugfix: searching files containing unicode
Before this change the cursor was moving, but not being highlighted
properly when the cursor line contained unicode before the cursor.
2023-05-13 17:02:10 -07:00
Kartik K. Agaram 29f1687f3c avoid saving fragments in lines
Now we render lines one screen line at a time rather than one word at a
time.

I can't port the source side just yet; I need to fix hyperlinks first..
2023-04-01 21:44:27 -07:00
Kartik K. Agaram 0c06c60622 give a test a unique name 2023-03-19 11:48:47 -07:00
Kartik K. Agaram 675d1cbbdf bugfix
Thanks Mikoláš Štrajt.
2023-03-17 21:52:35 -07:00
Kartik K. Agaram 33ad6b7e5b bugfix: up arrow when line above is a drawing
This bug was introduced in commit 528c64d690 on 2022-09-05 :/
2023-01-31 22:39:04 -08:00
Kartik K. Agaram 2a0a770c49 deduce test names on failures 2023-01-20 21:48:49 -08:00
Kartik K. Agaram 8b9dab0c36 overzealous search-and-replace 2022-12-23 20:42:12 -08:00
Kartik K. Agaram 2b3e09ca0f make love event names consistent
I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
2022-12-23 18:52:28 -08:00
Kartik K. Agaram df0aec10d0 streamline one more test name 2022-12-13 09:50:36 -08:00
Kartik K. Agaram 03be29885f more streamlined test names
https://lobste.rs/messages/e1rimy
2022-12-13 09:43:55 -08:00
Kartik K. Agaram 2dd2b16295 remove a duplicate test 2022-12-13 09:05:31 -08:00
Kartik K. Agaram f3df1cda0f bugfix: check after cursor on same line when searching upwards 2022-08-11 22:23:16 -07:00
Kartik K. Agaram e85a7e73d0 bugfix: search upwards 2022-08-11 22:23:16 -07:00
Kartik K. Agaram 0afd03e721 bugfix: check before cursor on same line 2022-08-11 22:23:16 -07:00
Kartik K. Agaram da34fabf72 bugfix: pagedown was sometimes bouncing up 2022-08-10 22:56:10 -07:00
Kartik K. Agaram ba48aadaa7 bugfix: backspace from start of final line 2022-08-10 22:38:10 -07:00
Kartik K. Agaram 0218980add click to the left of a line 2022-07-29 14:38:45 -07:00
Kartik K. Agaram 4ce716fe44 line.y -> line_cache.starty in a few more places
Disquieting that none of my tests caught these. On the other hand, I
also haven't noticed any issues in practice. Perhaps cache invalidation
is often unnecessary.
2022-07-27 20:45:46 -07:00
Kartik K. Agaram 3265abacb4 bugfix: skip over drawings when searching 2022-07-25 09:49:26 -07:00
Kartik K. Agaram 0251b3f0c2 bugfix: search
Broken since commit 188bbc73 9 days ago :/ At least we have a test for
it now.
2022-07-21 16:55:05 -07:00
Kartik K. Agaram e2734cd572 bugfix: where cursor is drawn
The published version of lines.love was broken for almost an hour. The
cursor would render one position to the right of where it really is. To
fix it, this commit rolls back 26ba6e4e5a. There doesn't seem a good
way to test it.
2022-07-20 09:11:29 -07:00
Kartik K. Agaram 9f4b41d829 exclude left margin from my word-split heuristic
Gratifying how few tests need changing. Recent commits seem on the right
track.
2022-07-20 07:15:46 -07:00
Kartik K. Agaram a472d218f2 allow Text.nearest_pos_less_than to return 0
This eliminates another case of overflowing margins.
2022-07-20 07:08:28 -07:00
Kartik K. Agaram 26ba6e4e5a unify two similar functions
The cost is just having to tweak a few more brittle tests. I can't
actually perceive any difference in how the cursor moves when I click on
text.
2022-07-19 17:13:16 -07:00
Kartik K. Agaram efd4a8a883 keep text from overflowing right margin
I've been sloppy about this so far, and outside of tests I can't find
any examples where it matters, but it matters in a potential fork where
I'm rendering multiple columns of text.

It's unfortunate that my tests have this level of brittleness. What I'd
really like to assert in many of these changed lines is that the text
stays inside the margins and that more text would overflow margins.
2022-07-19 16:49:08 -07:00
Kartik K. Agaram cc5ab51c53 delete some duplicate initialization 2022-07-19 08:04:21 -07:00
Kartik K. Agaram 82cdd9ddd1 bugfix: couple of margin-relative computations 2022-07-17 22:29:37 -07:00
Kartik K. Agaram 29dac6a6ec separate data structure for each line's cache data
I have no idea what the performance implications of this are..
2022-07-17 21:05:01 -07:00
Kartik K. Agaram f61d4269f5 bring back a set of constants
It's starting to sink in that I don't want hard-coded constants inside
objects.
2022-07-16 08:48:02 -07:00
Kartik K. Agaram c26b377ab3 more decoupling editor tests from App 2022-07-16 08:33:05 -07:00
Kartik K. Agaram a2b654b534 more decoupling editor tests from App 2022-07-16 08:27:11 -07:00
Kartik K. Agaram 2884f872d8 make test initializations a little more obvious 2022-07-15 22:12:25 -07:00
Kartik K. Agaram 3b36093553 left/right margin -> left/right coordinates
Editor state initialization now depends on window dimensions, so we have
to more carefully orchestrate startup.
2022-07-12 20:54:50 -07:00
Kartik K. Agaram 92ad99853e call edit rather than App callbacks in tests 2022-07-12 15:41:17 -07:00
Kartik K. Agaram 81ecca89ff start passing in Editor_state explicitly
In this commit, top-level edit functions:
  - edit.draw
  - edit.update
  - edit.quit
  - edit.mouse_pressed
  - edit.mouse_released
  - edit.textinput
  - edit.keychord_pressed
  - edit.key_released
2022-07-12 15:33:06 -07:00
Kartik K. Agaram e95b4fec12 initialize contains test state 2022-07-12 15:29:22 -07:00
Kartik K. Agaram 8bbc1ffe34 group all editor globals
We're still accessing them through a global. But we'll change that next.
2022-07-12 15:24:56 -07:00
Kartik K. Agaram 9b49c8da77 start decoupling editor tests from App 2022-07-11 23:18:26 -07:00
Kartik K. Agaram 6c4483976e skip multiple consecutive whitespace 2022-07-11 19:18:54 -07:00