-- main entrypoint from LÖVE function love.run() if love.load then love.load(love.arg.parseGameArguments(arg), arg) end if love.timer then love.timer.step() end local dt = 0 return function() if love.event then love.event.pump() for name, a,b,c,d,e,f in love.event.poll() do if name == "quit" then if not love.quit or not love.quit() then return a or 0 end end love.handlers[name](a,b,c,d,e,f) end end if love.timer then dt = love.timer.step() end if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.graphics and love.graphics.isActive() then love.graphics.origin() love.graphics.clear(love.graphics.getBackgroundColor()) if love.draw then love.draw() end love.graphics.present() end if love.timer then love.timer.sleep(0.001) end end end