function draw_help_without_mouse_pressed(drawing) love.graphics.setColor(0,0.5,0) local y = drawing.y+10 love.graphics.print("Things you can do:", Margin_left+30,y) y = y + Line_height love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), Margin_left+30,y) y = y + Line_height love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", Margin_left+30,y) y = y + Line_height love.graphics.print("then press the mouse button to drop it", Margin_left+30+bullet_indent(),y) y = y + Line_height love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", Margin_left+30,y) y = y + Line_height love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", Margin_left+30,y) y = y + Line_height if Current_drawing_mode ~= 'freehand' then love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'line' then love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'manhattan' then love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'circle' then love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'polygon' then love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'rectangle' then love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'square' then love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", Margin_left+30,y) y = y + Line_height end love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", Margin_left+30,y) y = y + Line_height love.graphics.print("Press 'esc' now to hide this message", Margin_left+30,y) y = y + Line_height love.graphics.setColor(0,0.5,0, 0.1) love.graphics.rectangle('fill', Margin_left,drawing.y, App.screen.width, math.max(Drawing.pixels(drawing.h),y-drawing.y)) end function draw_help_with_mouse_pressed(drawing) love.graphics.setColor(0,0.5,0) local y = drawing.y+10 love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), Margin_left+30,y) y = y + Line_height love.graphics.print('Things you can do now:', Margin_left+30,y) y = y + Line_height if Current_drawing_mode == 'freehand' then love.graphics.print('* Release the mouse button to finish drawing the stroke', Margin_left+30,y) y = y + Line_height elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then love.graphics.print('* Release the mouse button to finish drawing the line', Margin_left+30,y) y = y + Line_height elseif Current_drawing_mode == 'circle' then if drawing.pending.mode == 'circle' then love.graphics.print('* Release the mouse button to finish drawing the circle', Margin_left+30,y) y = y + Line_height love.graphics.print("* Press 'a' to draw just an arc of a circle", Margin_left+30,y) else love.graphics.print('* Release the mouse button to finish drawing the arc', Margin_left+30,y) end y = y + Line_height elseif Current_drawing_mode == 'polygon' then love.graphics.print('* Release the mouse button to finish drawing the polygon', Margin_left+30,y) y = y + Line_height love.graphics.print("* Press 'p' to add a vertex to the polygon", Margin_left+30,y) y = y + Line_height elseif Current_drawing_mode == 'rectangle' then if #drawing.pending.vertices < 2 then love.graphics.print("* Press 'p' to add a vertex to the rectangle", Margin_left+30,y) y = y + Line_height else love.graphics.print('* Release the mouse button to finish drawing the rectangle', Margin_left+30,y) y = y + Line_height love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", Margin_left+30,y) y = y + Line_height end elseif Current_drawing_mode == 'square' then if #drawing.pending.vertices < 2 then love.graphics.print("* Press 'p' to add a vertex to the square", Margin_left+30,y) y = y + Line_height else love.graphics.print('* Release the mouse button to finish drawing the square', Margin_left+30,y) y = y + Line_height love.graphics.print("* Press 'p' to replace the second vertex of the square", Margin_left+30,y) y = y + Line_height end end love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", Margin_left+30,y) y = y + Line_height y = y + Line_height if Current_drawing_mode ~= 'line' then love.graphics.print("* Press 'l' to switch to drawing lines", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'manhattan' then love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'circle' then love.graphics.print("* Press 'o' to switch to drawing circles/arcs", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'polygon' then love.graphics.print("* Press 'g' to switch to drawing polygons", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'rectangle' then love.graphics.print("* Press 'r' to switch to drawing rectangles", Margin_left+30,y) y = y + Line_height end if Current_drawing_mode ~= 'square' then love.graphics.print("* Press 's' to switch to drawing squares", Margin_left+30,y) y = y + Line_height end love.graphics.setColor(0,0.5,0, 0.1) love.graphics.rectangle('fill', Margin_left,drawing.y, App.screen.width, math.max(Drawing.pixels(drawing.h),y-drawing.y)) end function current_shape(shape) if Current_drawing_mode == 'freehand' then return 'freehand stroke' elseif Current_drawing_mode == 'line' then return 'straight line' elseif Current_drawing_mode == 'manhattan' then return 'horizontal/vertical line' elseif Current_drawing_mode == 'circle' and shape and shape.start_angle then return 'arc' else return Current_drawing_mode end end _bullet_indent = nil function bullet_indent() if _bullet_indent == nil then local text = love.graphics.newText(love.graphics.getFont(), '* ') _bullet_indent = text:getWidth() end return _bullet_indent end