In-progress note-taking app based on lines.love
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Kartik K. Agaram 9501f01ca0 fix a crash involving mouse and drawings
Thanks Alex Schroeder for reporting this crash. The scenario:
  * Edit a file like say this repo's Readme.
  * The second line is empty and there's a '+' to insert a drawing.
    Click on that.
  * Resize the window so just the first line of text and the drawing are
    visible.
  * Close the window.
  * Reopen lines.love, it will reopen the same file.
  * Click on the left margin to the left of the drawing.

Before this commit these steps yielded the following crash:

  Error: bad argument #1 to 'len' (string expected, got nil)
  text.lua:626: in function 'pos_at_end_of_screen_line'
  edit.lua:298: in function 'mouse_press'

There were two distinct problems here:

1. State.screen_bottom1 is not required to point to a text line, it
   could just as well be a drawing. I have been sloppy in handling that.
2. The bug was partially masked (the need to close and reopen the
   window) by a second bug: inserting a drawing was not invalidating the
   cache I save of starty coordinates for each line. (I've inserted and
   deleted starty invalidations a few times in the past, but it looks
   like I'd never had one in this particular location edit.draw before.)

How did these issues get missed for years?
  - Even though I use lines.love on a daily basis, it turns out I don't
    actually create line drawings all that often.
  - When I do, I'm still living in files that are mostly text with only
    an occasional drawing.
  - I keep my windows fairly large.

Between these 3 patterns, the odds of running into a drawing as the
first or bottom-most line on the screen were fairly small. And then I
had to interact with it. I suspect I tend to interact with drawings
after centering them vertically.

---

Bug #1 in particular has some interesting past history.

* Near the start of the project, when I implemented line-wrapping I
  started saving screen_bottom, the bottom-most line displayed on
  screen. I did this so I could scroll down easily just by assigning
  `screen_top = screen_bottom`. (On the other hand, scrolling up still
  required some work. I should perhaps get rid of it and just compute
  scrolls from scratch each time.)

* Also near the start of the project, I supported selecting text by a
  complex state machine spanning keypress, mouse press and mouse
  release:
    mouse click (press and immediate release) moves cursor
    mouse drag (press and much later release) creates selection
    shift-click selects from current cursor to click location
    shift-movement creates/grows a selection

* On 2023-06-01, inscript reported a bug. Opening a window with just a
  little bit of text (lots of unused space in the window), selecting all
  the text and then clicking below all the text would crash the editor.

  To fix this I added code at the bottom of edit.mouse_press which
  computed the final visible line+pos location and used that in the
  cursor-move/text-selection state machine. It did this computation
  based on.. screen_bottom. But I didn't notice that screen_bottom could
  be a drawing (which has no pos). This commit's bug/regression was
  created.

* On 2023-09-20, Matt Wynne encountered a crash which got me to realize
  I need code at the bottom of edit.mouse_release symmetric to the code
  at the bottom of edit.mouse_press. I still didn't notice that
  screen_bottom could be a drawing.

So in fixing inscript's bug report, I introduced (at least) 2
regressions, because I either had no idea or quickly forgot that
screen_bottom could point at a drawing.

While I created regressions, the underlying mental bug feels new. I just
never focused on the fact that screen_bottom could point at a drawing.

This past history makes me suspicious of my mouse_press/mouse_release
code. I think I'm going to get rid of screen_bottom entirely as a
concept. I'll still have to be careful though about the remaining
locations and which of them are allowed to point at drawings:

  - cursor and selection are not allowed to point at drawings
  - screen_top and screen_bottom are allowed to point at drawings

I sometimes copy between these 4 location variables. Auditing shows no
gaps where cursor could ever end up pointing at a drawing. It's just
when I started using screen_bottom for a whole new purpose (in
the mouse_press/release state machine) that I went wrong.

I should also try getting rid of starty entirely. Is it _really_ needed
for a responsive editor? I think I introduced it back when I didn't know
what I was doing with LÖVE and was profligately creating text objects
willy-nilly just to compute widths.

Getting rid of these two fairly global bits of mutable state will
hopefully make lines much more robust when the next person tries it out
in 6 months :-/ X-(

Thanks everyone for the conversation around this bug:
  https://merveilles.town/@akkartik/112567862542495637

---

Bug #2 has some complexity as well, and might lead to some follow-on
cleanup.

When I click on the button to insert a new drawing, the mouse_release
hook triggers and moves the cursor below the new drawing. This is
desirable, but I'd never noticed this happy accident. It stops working
when I invalidate starty for all lines (which gets recomputed and cached
for all visible lines on every frame).

Fixing this caused a couple of unit tests start crashing for 2 reasons
that required their own minor fixes:

  - My emulated mouse press and release didn't have an intervening
    frame and so mouse_release no longer receives starty. Now I've added
    a call to edit.draw() between press and release.

    This might actually bite someone for real someday, if they're
    running on a slow computer or something like that. I've tried to
    click really fast but I can't seem to put mouse_press and release in
    the same frame (assuming 30 frames per second)

  - My tests' window dimensions often violate my constraint that the
    screen always have one line of text for showing the cursor. They're
    unrealistically small or have a really wide aspect ratio (width 2x
    of height). I suspect lines.love will itself crash in those
    situations, but hopefully they're unrealistic. Hmm, I wonder what
    would happen if someone maximized in a 16:9 screen, that's almost
    2x.. Anyways, I've cleaned a couple of tests up, but might need to
    fix up others at some point. I'd have to rejigger all my brittle
    line-wrapping tests if I modify the screen width :-/ X-(
2024-06-09 13:17:55 -07:00
LICENSE.txt
Manual_tests.md minor tweaks to manual tests while pushing to all forks 2023-12-07 01:06:19 -08:00
MemoryReferenceInfo.lua.0
MemoryReferenceInfo.lua.unused
README.md fix a crash involving mouse and drawings 2024-06-09 13:17:55 -07:00
app.lua more realism in one more helper 2024-02-04 17:15:35 -08:00
button.lua bugfix :( 2023-12-18 21:39:01 -08:00
colorize.lua
commands.lua audit all asserts 2023-11-18 11:32:01 -08:00
drawing.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
drawing_tests.lua fix a crash involving mouse and drawings 2024-06-09 13:17:55 -07:00
edit.lua fix a crash involving mouse and drawings 2024-06-09 13:17:55 -07:00
file.lua audit all asserts 2023-11-18 11:32:01 -08:00
geom.lua audit all asserts 2023-11-18 11:32:01 -08:00
help.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
icons.lua
json.lua
keychord.lua support for num pad 2023-07-07 18:40:12 -07:00
log.lua change section delimiters in log for OpenBSD 2023-10-20 15:53:03 -07:00
log_browser.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
main.lua mousefocus handler 2024-05-19 22:41:52 -07:00
nativefs.lua cleaner API for file-system access 2023-08-30 19:04:06 -07:00
reference.md document recent handlers 2024-05-19 23:13:52 -07:00
run.lua bugfix 2023-12-29 11:52:28 -08:00
run_tests.lua
search.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
select.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
source.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
source_edit.lua ensure tapping on editor brings up soft keyboard 2024-02-16 21:16:29 -08:00
source_file.lua audit all asserts 2023-11-18 11:32:01 -08:00
source_select.lua use editor state font for width calculations 2024-01-12 05:23:06 -08:00
source_tests.lua more carefully pass the 'key' arg around 2024-02-04 09:30:48 -08:00
source_text.lua bugfix in cursor positioning 2024-02-08 02:37:12 -08:00
source_text_tests.lua bugfix in cursor positioning 2024-02-08 02:37:12 -08:00
source_undo.lua audit all asserts 2023-11-18 11:32:01 -08:00
test.lua
text.lua fix a crash involving mouse and drawings 2024-06-09 13:17:55 -07:00
text_tests bugfix: clear selection when clicking above or below lines 2023-09-20 13:39:29 -07:00
text_tests.lua fix a crash involving mouse and drawings 2024-06-09 13:17:55 -07:00
undo.lua fix a couple of asserts missed in the recent audit 2023-12-09 09:22:45 -08:00

README.md

Plain text with lines

An editor for plain text where you can also seamlessly insert line drawings. Designed above all to be easy to modify and give you early warning if your modifications break something.

http://akkartik.name/lines.html

Getting started

Install LÖVE. It's just a 5MB download, open-source and extremely well-behaved. I'll assume below that you can invoke it using the love command, but that might vary depending on your OS.

To run from the terminal, pass this directory to LÖVE, optionally with a file path to edit.

Alternatively, turn it into a .love file you can double-click on:

$ zip -r /tmp/lines.love *.lua

By default, lines.love reads/writes the file lines.txt in a directory relative to this app.

To open a different file, drop it on the lines.love window.

Keyboard shortcuts

While editing text:

  • ctrl+f to find patterns within a file
  • ctrl+c to copy, ctrl+x to cut, ctrl+v to paste
  • ctrl+z to undo, ctrl+y to redo
  • ctrl+= to zoom in, ctrl+- to zoom out, ctrl+0 to reset zoom
  • alt+right/alt+left to jump to the next/previous word, respectively
  • mouse drag or shift + movement to select text, ctrl+a to select all
  • ctrl+e to modify the sources

For shortcuts while editing drawings, consult the online help. Either:

  • hover on a drawing and hit ctrl+h, or
  • click on a drawing to start a stroke and then press and hold h to see your options at any point during a stroke.

lines.love has been exclusively tested so far with a US keyboard layout. If you use a different layout, please let me know if things worked, or if you found anything amiss: http://akkartik.name/contact

Known issues

  • No support yet for Unicode graphemes spanning multiple codepoints.

  • No support yet for right-to-left languages.

  • Undo/redo may be sluggish in large files. Large files may grow sluggish in other ways. lines.love works well in all circumstances with files under 50KB.

  • If you kill the process, say by force-quitting because things things get sluggish, you can lose data.

  • The text cursor will always stay on the screen. This can have some strange implications:

    • A long series of drawings will get silently skipped when you hit page-down, until a line of text can be showed on screen.
    • If there's no line of text at the top of the file, you may not be able to scroll back up to the top with page-up.

    So far this app isn't really designed for drawing-heavy files. For now I'm targeting mostly-text files with a few drawings mixed in.

  • No clipping yet for drawings. In particular, circles/squares/rectangles and point labels can overflow a drawing.

  • If you ever see a crash when clicking on the mouse, it might be because a mouse press and release need to happen in separate frames. Try pressing and releasing more slowly and let me know if that helps or not. This is klunky, sorry.

  • Touchpads can drag the mouse pointer using a light touch or a heavy click. On Linux, drags using the light touch get interrupted when a key is pressed. You'll have to press down to drag.

  • Can't scroll while selecting text with mouse.

  • No scrollbars yet. That stuff is hard.

Mirrors and Forks

Updates to lines.love can be downloaded from the following mirrors in addition to the website above:

Forks of lines.love are encouraged. If you show me your fork, I'll link to it here.

Associated tools

Feedback

Most appreciated.