383 lines
12 KiB
Lua
383 lines
12 KiB
Lua
local utf8 = require 'utf8'
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require 'app'
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require 'test'
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require 'keychord'
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require 'file'
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require 'button'
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local Text = require 'text'
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local Drawing = require 'drawing'
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local geom = require 'geom'
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require 'help'
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require 'icons'
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-- run in both tests and a real run
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function App.initialize_globals()
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-- a line is either text or a drawing
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-- a text is a table with:
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-- mode = 'text',
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-- string data,
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-- a (y) coord in pixels (updated while painting screen),
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-- some cached data that's blown away and recomputed when data changes:
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-- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap
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-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
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-- a drawing is a table with:
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-- mode = 'drawing'
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-- a (y) coord in pixels (updated while painting screen),
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-- a (h)eight,
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-- an array of points, and
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-- an array of shapes
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-- a shape is a table containing:
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-- a mode
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-- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
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-- an array vertices for mode 'polygon', 'rectangle', 'square'
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-- p1, p2 for mode 'line'
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-- p1, p2, arrow-mode for mode 'arrow-line'
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-- center, radius for mode 'circle'
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-- center, radius, start_angle, end_angle for mode 'arc'
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-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
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-- The field names are carefully chosen so that switching modes in midstream
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-- remembers previously entered points where that makes sense.
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Lines = {{mode='text', data=''}}
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-- Lines can be too long to fit on screen, in which case they _wrap_ into
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-- multiple _screen lines_.
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--
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-- Therefore, any potential location for the cursor can be described in two ways:
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-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
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-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
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--
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-- Most of the time we'll only persist positions in schema 1, translating to
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-- schema 2 when that's convenient.
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Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screen
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Cursor1 = {line=1, pos=1} -- position of cursor
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Screen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screen
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Selection1 = {}
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Cursor_x, Cursor_y = 0, 0 -- in pixels
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Current_drawing_mode = 'line'
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Previous_drawing_mode = nil
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-- values for tests
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Font_height = 14
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Line_height = 15
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Margin_top = 15
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Filename = love.filesystem.getUserDirectory()..'/lines.txt'
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-- undo
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History = {}
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Next_history = 1
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-- search
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Search_term = nil
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Search_text = nil
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Search_backup_cursor1 = nil -- where to position the cursor if search term was not found
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end -- App.initialize_globals
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function App.initialize(arg)
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love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
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love.keyboard.setKeyRepeat(true)
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-- maximize window
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love.window.setMode(0, 0) -- maximize
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App.screen.width, App.screen.height = love.window.getMode()
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-- shrink slightly to account for window decoration
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App.screen.width = App.screen.width-100
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App.screen.height = App.screen.height-100
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love.window.setMode(App.screen.width, App.screen.height)
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--? App.screen.width = 120
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--? App.screen.height = 200
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--? love.window.setMode(App.screen.width, App.screen.height)
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-- maximum width available to either text or drawings, in pixels
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Line_width = math.floor(App.screen.width/2/40)*40
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--? Line_width = 100
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Font_height = 20
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love.graphics.setFont(love.graphics.newFont(Font_height))
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Line_height = 26
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-- still in App.initialize
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if #arg > 0 then
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Filename = arg[1]
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end
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Lines = load_from_disk(Filename)
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for i,line in ipairs(Lines) do
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if line.mode == 'text' then
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Cursor1.line = i
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break
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end
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end
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love.window.setTitle('Text with Lines - '..Filename)
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end -- App.initialize
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function App.filedropped(file)
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App.initialize_globals() -- in particular, forget all undo history
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Filename = file:getFilename()
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file:open('r')
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Lines = load_from_file(file)
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file:close()
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for i,line in ipairs(Lines) do
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if line.mode == 'text' then
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Cursor1.line = i
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break
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end
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end
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love.window.setTitle('Text with Lines - '..Filename)
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end
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function App.draw()
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Button_handlers = {}
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love.graphics.setColor(1, 1, 1)
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love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1)
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love.graphics.setColor(0, 0, 0)
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for line_index,line in ipairs(Lines) do
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line.y = nil
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end
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assert(Text.le1(Screen_top1, Cursor1))
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local y = Margin_top
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--? print('== draw')
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for line_index,line in ipairs(Lines) do
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--? print('draw:', y, line_index, line)
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if y + Line_height > App.screen.height then break end
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--? print('a')
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if line_index >= Screen_top1.line then
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Screen_bottom1.line = line_index
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if line.mode == 'text' and line.data == '' then
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line.y = y
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button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
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icon = icon.insert_drawing,
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onpress1 = function()
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Drawing.before = snapshot()
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table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
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if Cursor1.line >= line_index then
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Cursor1.line = Cursor1.line+1
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end
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end})
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if Search_term == nil then
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if line_index == Cursor1.line then
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Text.draw_cursor(25, y)
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end
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end
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y = y + Line_height
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elseif line.mode == 'drawing' then
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y = y+10 -- padding
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line.y = y
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Drawing.draw(line)
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y = y + Drawing.pixels(line.h) + 10 -- padding
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else
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--? print('text')
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line.y = y
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y, Screen_bottom1.pos = Text.draw(line, Line_width, line_index)
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y = y + Line_height
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--? print('=> y', y)
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end
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end
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end
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--? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data))
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if Search_term then
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Text.draw_search_bar()
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end
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end
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function App.update(dt)
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Drawing.update(dt)
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end
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function App.mousepressed(x,y, mouse_button)
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if Search_term then return end
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propagate_to_button_handlers(x,y, mouse_button)
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for line_index,line in ipairs(Lines) do
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if line.mode == 'text' then
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if Text.in_line(line, x,y) then
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if love.keyboard.isDown('lshift') or love.keyboard.isDown('rshift') then
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if Selection1.line == nil then
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Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
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end
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else
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if Selection1.line then
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Selection1 = {}
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end
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end
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Text.move_cursor(line_index, line, x, y)
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end
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elseif line.mode == 'drawing' then
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if Drawing.in_drawing(line, x, y) then
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Drawing.mouse_pressed(line, x,y, button)
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end
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end
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end
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end
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function App.mousereleased(x,y, button)
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if Search_term then return end
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Drawing.mouse_released(x,y, button)
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end
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function App.textinput(t)
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if Search_term then
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Search_term = Search_term..t
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Search_text = nil
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Text.search_next()
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elseif Current_drawing_mode == 'name' then
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local drawing = Lines.current_drawing
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local p = drawing.points[drawing.pending.target_point]
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p.name = p.name..t
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else
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Text.textinput(t)
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end
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save_to_disk(Lines, Filename)
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end
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function App.keychord_pressed(chord)
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if Search_term then
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if chord == 'escape' then
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Search_term = nil
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Search_text = nil
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Cursor1 = Search_backup_cursor1
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Search_backup_cursor1 = nil
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elseif chord == 'return' then
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Search_term = nil
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Search_text = nil
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elseif chord == 'backspace' then
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local len = utf8.len(Search_term)
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local byte_offset = utf8.offset(Search_term, len)
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Search_term = string.sub(Search_term, 1, byte_offset-1)
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Search_text = nil
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elseif chord == 'down' then
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Cursor1.pos = Cursor1.pos+1
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Text.search_next()
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elseif chord == 'up' then
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Text.search_previous()
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end
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return
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elseif chord == 'C-f' then
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Search_term = ''
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Search_backup_cursor1 = {line=Cursor1.line, pos=Cursor1.pos}
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assert(Search_text == nil)
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elseif chord == 'C-=' then
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Font_height = Font_height+2
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love.graphics.setFont(love.graphics.newFont(Font_height))
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Line_height = math.floor(Font_height*1.3)
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Text.redraw_all()
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elseif chord == 'C--' then
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Font_height = Font_height-2
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love.graphics.setFont(love.graphics.newFont(Font_height))
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Text.redraw_all()
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Line_height = math.floor(Font_height*1.3)
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elseif chord == 'C-0' then
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Font_height = 20
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love.graphics.setFont(love.graphics.newFont(Font_height))
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Text.redraw_all()
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Line_height = 26
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elseif chord == 'C-z' then
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local event = undo_event()
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if event then
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local src = event.before
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Screen_top1 = deepcopy(src.screen_top)
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Cursor1 = deepcopy(src.cursor)
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Selection1 = deepcopy(src.selection)
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patch(Lines, event.after, event.before)
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end
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elseif chord == 'C-y' then
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local event = redo_event()
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if event then
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local src = event.after
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Screen_top1 = deepcopy(src.screen_top)
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Cursor1 = deepcopy(src.cursor)
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Selection1 = deepcopy(src.selection)
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patch(Lines, event.before, event.after)
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end
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-- clipboard
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elseif chord == 'C-c' then
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local s = Text.selection()
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if s then
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App.setClipboardText(s)
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end
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elseif chord == 'C-x' then
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local s = Text.cut_selection()
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if s then
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App.setClipboardText(s)
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end
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elseif chord == 'C-v' then
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-- We don't have a good sense of when to scroll, so we'll be conservative
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-- and sometimes scroll when we didn't quite need to.
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local before_line = Cursor1.line
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local before = snapshot(before_line)
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local clipboard_data = App.getClipboardText()
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local num_newlines = 0 -- hack 1
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for _,code in utf8.codes(clipboard_data) do
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local c = utf8.char(code)
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if c == '\n' then
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Text.insert_return()
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num_newlines = num_newlines+1
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else
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Text.insert_at_cursor(utf8.char(code))
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end
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end
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-- hack 1: if we have too many newlines we definitely need to scroll
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for i=before_line,Cursor1.line do
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Lines[i].screen_line_starting_pos = nil
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Text.populate_screen_line_starting_pos(i)
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end
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if Cursor1.line-Screen_top1.line+1 + num_newlines > App.screen.height/Line_height then
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Screen_top1.line = Cursor1.line
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Screen_top1.pos = 1
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Text.scroll_up_while_cursor_on_screen()
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end
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-- hack 2: if we have too much text wrapping we definitely need to scroll
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local clipboard_text = App.newText(love.graphics.getFont(), clipboard_data)
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local clipboard_width = App.width(clipboard_text)
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--? print(Cursor_y, Cursor_y*Line_width, Cursor_y*Line_width+Cursor_x, Cursor_y*Line_width+Cursor_x+clipboard_width, Line_width*App.screen.height/Line_height)
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if Cursor_y*Line_width+Cursor_x + clipboard_width > Line_width*App.screen.height/Line_height then
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Screen_top1.line = Cursor1.line
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Screen_top1.pos = 1
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Text.scroll_up_while_cursor_on_screen()
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end
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record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})
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-- dispatch to drawing or text
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elseif love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then
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Drawing.keychord_pressed(chord)
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elseif chord == 'escape' and love.mouse.isDown('1') then
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local drawing = Drawing.current_drawing()
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if drawing then
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drawing.pending = {}
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end
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elseif chord == 'escape' and not love.mouse.isDown('1') then
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for _,line in ipairs(Lines) do
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if line.mode == 'drawing' then
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line.show_help = false
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end
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end
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elseif Current_drawing_mode == 'name' then
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if chord == 'return' then
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Current_drawing_mode = Previous_drawing_mode
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Previous_drawing_mode = nil
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else
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local drawing = Lines.current_drawing
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local p = drawing.points[drawing.pending.target_point]
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if chord == 'escape' then
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p.name = nil
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elseif chord == 'backspace' then
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local len = utf8.len(p.name)
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local byte_offset = utf8.offset(p.name, len-1)
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p.name = string.sub(p.name, 1, byte_offset)
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end
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end
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save_to_disk(Lines, Filename)
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else
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Text.keychord_pressed(chord)
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end
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end
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function App.keyreleased(key, scancode)
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end
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