lines2.love/main.lua

250 lines
7.2 KiB
Lua

utf8 = require 'utf8'
json = require('json')
require('array')
require('keychord')
require('button')
require('app')
require('icons')
require('drawing')
require('geom')
require('help')
require('file')
require('edit')
require('text')
require('move')
require('search')
require('select')
require('undo')
function love.load(arg)
check_love_version()
if love.filesystem.getInfo('config') then
Settings = json.decode(love.filesystem.read('config'))
end
love.keyboard.setKeyRepeat(true)
love.graphics.setBackgroundColor(1,1,1)
---- initialize globals
Editor = {}
-- for hysteresis in a few places
Current_time = 0
Last_focus_time = 0 -- https://love2d.org/forums/viewtopic.php?p=249700
Last_resize_time = 0
-- blinking cursor
Cursor_time = 0
---- load editor
if Settings then
load_settings()
else
initialize_default_settings()
end
if #arg > 0 and Editor.filename ~= absolutize(arg[1]) then
Editor.filename = arg[1]
edit.scroll_to_top(Editor) -- clear out stale locations for the old filename
end
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
end
love.window.setTitle('lines.love - '..Editor.filename)
-- load the file
load_from_disk(Editor)
if not edit.valid_loc(Editor, Editor.screen_top) or
not edit.valid_loc(Editor, Editor.cursor) then
edit.scroll_to_top(Editor)
end
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function check_love_version()
local supported_versions = {'11.5', '11.4', '12.0'} -- put the recommended version first
local major_version, minor_version = love.getVersion()
local version = major_version..'.'..minor_version
if array.find(supported_versions, version) == nil then
error(
("This app hasn't been tested with LÖVE version %s. Please add %s to `supported_versions` in main.lua to try it out, and switch to version %s if you run into issues."):format(version, version, supported_versions[1]))
end
end
function load_settings()
local font = love.graphics.newFont(Settings.font_height)
-- set up desired window dimensions and make window resizable
_, _, App.screen.flags = love.window.getMode()
App.screen.flags.resizable = true
App.screen.width, App.screen.height = Settings.width, Settings.height
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
set_window_position_from_settings(Settings)
Editor = edit.new(Margin_top, Margin_left, App.screen.width-Margin_right, App.screen.height-Margin_top, font, Settings.font_height)
Editor.filename = Settings.filename
Editor.screen_top = Settings.screen_top
Editor.cursor = Settings.cursor
end
function set_window_position_from_settings(settings)
local os = love.system.getOS()
if os == 'Linux' then
-- love.window.setPosition doesn't quite seem to do what is asked of it on Linux.
love.window.setPosition(settings.x, settings.y-37, settings.displayindex)
else
love.window.setPosition(settings.x, settings.y, settings.displayindex)
end
end
function initialize_default_settings()
local font_height = 20
local font = love.graphics.newFont(font_height)
initialize_window_geometry()
Editor = edit.new(Margin_top, Margin_left, App.screen.width-Margin_right, App.screen.height-Margin_top, font, font_height)
Settings = settings()
end
function settings()
if Settings == nil then Settings = {} end
Settings.x, Settings.y, Settings.displayindex = love.window.getPosition()
return {
x=Settings.x, y=Settings.y, displayindex=Settings.displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor.font_height,
filename=absolutize(Editor.filename),
screen_top=Editor.screen_top, cursor=Editor.cursor
}
end
function initialize_window_geometry()
-- Initialize window width/height and make window resizable.
--
-- I get tempted to have opinions about window dimensions here, but they're
-- non-portable:
-- - maximizing doesn't work on mobile and messes things up
-- - maximizing keeps the title bar on screen in Linux, but off screen on
-- Windows. And there's no way to get the height of the title bar.
-- It seems more robust to just follow LÖVE's default window size until
-- someone overrides it.
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
App.screen.flags.resizable = true
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
end
function love.resize(w,h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Editor.right = App.screen.width-Margin_right
Editor.width = Editor.right-Editor.left
Editor.bottom = App.screen.height-Margin_top
Last_resize_time = Current_time
end
function love.filedropped(file)
-- first make sure to save edits on any existing file
if Editor.next_save then
save_to_disk(Editor)
end
-- clear the slate for the new file
Editor.filename = file:getFilename()
file:open('r')
Editor.lines = load_from_file(file)
file:close()
edit.scroll_to_top(Editor)
love.window.setTitle('lines.love - '..Editor.filename)
end
function love.focus(in_focus)
if in_focus then
Last_focus_time = Current_time
end
end
function love.draw()
edit.draw(Editor)
end
function love.update(dt)
Current_time = Current_time + dt
-- some hysteresis while resizing
if Current_time < Last_resize_time + 0.1 then
return
end
--
Cursor_time = Cursor_time + dt
edit.update(Editor, dt)
end
function love.keychord_pressed(chord, key)
-- ignore events for some time after window in focus (mostly alt-tab)
if Current_time < Last_focus_time + 0.01 then
return
end
--
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.keychord_press(Editor, chord, key)
end
function love.textinput(t)
-- ignore events for some time after window in focus (mostly alt-tab)
if Current_time < Last_focus_time + 0.01 then
return
end
--
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.text_input(Editor, t)
end
function love.keyreleased(key, scancode)
-- ignore events for some time after window in focus (mostly alt-tab)
if Current_time < Last_focus_time + 0.01 then
return
end
--
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.key_release(Editor, key, scancode)
end
function love.mousepressed(x,y, mouse_button)
--? print('mouse press', x,y)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
return edit.mouse_press(Editor, x,y, mouse_button)
end
function love.mousereleased(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_release(Editor, x,y, mouse_button)
end
function love.mousemoved(x,y, dx,dy, is_touch)
end
function love.wheelmoved(dx,dy)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_wheel_move(Editor, dx,dy)
end
function love.mousefocus(in_focus)
end
function love.quit()
if Disable_all_quit_handlers then return end
Settings = settings()
love.filesystem.write('config', json.encode(Settings))
edit.quit(Editor)
end