on = { -- for top-level handlers (see https://love2d.org/wiki/Main_Page for love.* variants) -- supported handlers: -- on.initialize (see love.load) -- on.quit -- on.code_change (runs after executing code received from the driver) -- on.draw -- on.update -- on.resize -- on.file_drop (see love.filedropped) -- on.focus -- on.mouse_press (see love.mousepressed) -- on.mouse_release (see love.mousereleased) -- on.mouse_move (see love.mousemoved) -- on.mouse_wheel_move (see love.wheelmoved) -- on.keychord_press (see keychord.lua in this repo) -- on.text_input (see love.textinput) -- on.key_release (see love.keyreleased) -- on.load_settings(settings) -- fan out settings table into any other global state -- settings might be nil if there are no saved settings -- runs before on.initialize -- on.save_settings() -- return a settings table which will be persisted to disk across restart -- runs after on.quit }