clearing starty is redundant in mutations
We'll end up calling Text.redraw_all anyway, which will clear starty and much more besides. We'll still conservatively continue clearing starty in a few places where there's a possibility that Text.redraw_all may not be called. This change is riskier than most.
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parent
8399c42707
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0d3db19c85
5
edit.lua
5
edit.lua
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@ -380,7 +380,6 @@ function edit.text_input(State, t)
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else
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local drawing_index, drawing = Drawing.current_drawing(State)
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if drawing_index == nil then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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Text.text_input(State, t)
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end
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end
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@ -438,7 +437,6 @@ function edit.keychord_press(State, chord, key)
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Text.redraw_all(State)
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-- undo
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elseif chord == 'C-z' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local event = undo_event(State)
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if event then
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local src = event.before
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@ -454,7 +452,6 @@ function edit.keychord_press(State, chord, key)
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schedule_save(State)
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end
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elseif chord == 'C-y' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local event = redo_event(State)
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if event then
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local src = event.after
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@ -478,14 +475,12 @@ function edit.keychord_press(State, chord, key)
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App.set_clipboard(s)
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end
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elseif chord == 'C-x' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local s = Text.cut_selection(State, State.left, State.right)
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if s then
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App.set_clipboard(s)
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end
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schedule_save(State)
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elseif chord == 'C-v' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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-- We don't have a good sense of when to scroll, so we'll be conservative
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-- and sometimes scroll when we didn't quite need to.
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local before_line = State.cursor1.line
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@ -384,7 +384,6 @@ function edit.text_input(State, t)
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else
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local drawing_index, drawing = Drawing.current_drawing(State)
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if drawing_index == nil then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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Text.text_input(State, t)
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end
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end
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@ -442,7 +441,6 @@ function edit.keychord_press(State, chord, key)
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Text.redraw_all(State)
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-- undo
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elseif chord == 'C-z' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local event = undo_event(State)
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if event then
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local src = event.before
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@ -458,7 +456,6 @@ function edit.keychord_press(State, chord, key)
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schedule_save(State)
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end
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elseif chord == 'C-y' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local event = redo_event(State)
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if event then
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local src = event.after
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@ -482,14 +479,12 @@ function edit.keychord_press(State, chord, key)
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App.set_clipboard(s)
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end
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elseif chord == 'C-x' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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local s = Text.cut_selection(State, State.left, State.right)
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if s then
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App.set_clipboard(s)
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end
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schedule_save(State)
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elseif chord == 'C-v' then
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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-- We don't have a good sense of when to scroll, so we'll be conservative
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-- and sometimes scroll when we didn't quite need to.
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local before_line = State.cursor1.line
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