Merge driver.love

This commit is contained in:
Kartik K. Agaram 2024-07-10 01:31:56 -07:00
commit 971623c28b
5 changed files with 14 additions and 11 deletions

4
0019-B
View File

@ -1,6 +1,7 @@
B = function()
-- print('B')
-- recompute various aspects based on the current viewport settings
local font = nil
for _,obj in ipairs(Surface) do
if obj.type == 'line' then
obj.zdata = {}
@ -17,7 +18,8 @@ B = function()
obj.zdata = love.math.newBezierCurve(zdata):render()
elseif obj.type == 'text' then
if obj.w then
update_editor_box(obj)
update_editor_box(obj, font)
if obj.editor and obj.editor.font then font = obj.editor.font end
else
obj.text = love.graphics.newText(love.graphics.getFont(), obj.data)
end

View File

@ -1,4 +1,4 @@
compute_layout = function(node, x,y, nodes_to_render)
compute_layout = function(node, x,y, nodes_to_render, font)
--[[ --debug prints when modifying the DOM
if node.type == 'rows' or node.type == 'cols' then
print(node.type, node.button, #node.data)
@ -38,7 +38,7 @@ compute_layout = function(node, x,y, nodes_to_render)
if node.editor == nil then
initialize_editor(node)
else
update_editor_box(node)
update_editor_box(node, font)
end
node.h = box_height(node)
table.insert(nodes_to_render, node)
@ -66,7 +66,7 @@ compute_layout = function(node, x,y, nodes_to_render)
if not child.width then
child.width = node.width -- HACK: should we set child.w or child.width? Neither is quite satisfactory.
end
subx,suby = compute_layout(child, x,suby, nodes_to_render)
subx,suby = compute_layout(child, x,suby, nodes_to_render, font)
if w < child.w then
w = child.w
end
@ -94,7 +94,7 @@ compute_layout = function(node, x,y, nodes_to_render)
subx = subx+child.margin
w = w+child.margin
end
subx,suby = compute_layout(child, subx,y, nodes_to_render)
subx,suby = compute_layout(child, subx,y, nodes_to_render, font)
w = w + child.w
if h < child.h then
h = child.h

5
0028-A
View File

@ -1,12 +1,13 @@
A = function()
-- print('A')
love.graphics.setFont(love.graphics.newFont(scale(20))) -- editor objects implicitly depend on current font
local font = love.graphics.newFont(scale(20))
love.graphics.setFont(font) -- editor objects implicitly depend on current font
-- translate some page in Global_state to Surface
Surface = {}
if Global_state.thread == nil then
lay_out_file_picker()
else
compute_layout(Global_state.thread, 0,0, Surface, skip_updating_screen_top_for)
compute_layout(Global_state.thread, 0,0, Surface, skip_updating_screen_top_for, font)
end
compute_viewport_bounds()
-- continue the pipeline

View File

@ -1,7 +1,7 @@
update_editor_box = function(node)
update_editor_box = function(node, font)
if node.editor == nil then return end
if node.editor.font_height ~= scale(20) then
edit.update_font_settings(node.editor, scale(20))
edit.update_font_settings(node.editor, scale(20), font)
end
node.editor.left = math.floor(vx(node.x))
node.editor.right = math.ceil(vx(node.x+node.w))

View File

@ -379,9 +379,9 @@ end
function edit.key_release(State, key, scancode)
end
function edit.update_font_settings(State, font_height)
function edit.update_font_settings(State, font_height, font)
State.font_height = font_height
State.font = love.graphics.newFont(State.font_height)
State.font = font or love.graphics.newFont(State.font_height)
State.line_height = math.floor(font_height*1.3)
end