Merge luaML.love
This one was hard until I realized I'm relying more on editor.width, and have to remember to keep it up to date.
This commit is contained in:
commit
d91d98fc27
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@ -8,10 +8,9 @@ box_height = function(node)
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end
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node.editor.line_cache[i].fragments = nil
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node.editor.line_cache[i].screen_line_starting_pos = nil
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Text.compute_fragments(node.editor, i)
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Text.populate_screen_line_starting_pos(node.editor, i)
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y = y + node.editor.line_height*#node.editor.line_cache[i].screen_line_starting_pos
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Text.clear_screen_line_cache(node.editor, i)
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end
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return y
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end
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end
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@ -1,10 +1,10 @@
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add_hotkey_to_menu = function(s)
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local s_text = to_hud_text(s)
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local width = App.width(s_text)
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local width = s_text:getWidth()
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if Menu_cursor > App.screen.width - 30 then
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return
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end
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App.color(Menu_command_color)
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App.screen.draw(s_text, Menu_cursor,5)
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Menu_cursor = Menu_cursor + width + 30
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end
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end
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@ -1,7 +1,7 @@
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manifest_coord = function(index)
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local y,x = Menu_bar_height, 5
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for i,definition in ipairs(Manifest_navigator.candidates) do
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local width = App.width(to_hud_text(definition))
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local width = to_hud_text(definition):getWidth()
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if x + width > App.screen.width - 5 then
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y = y + HUD_line_height
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x = 5
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@ -11,4 +11,4 @@ manifest_coord = function(index)
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end
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x = x + width + 30
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end
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end
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end
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@ -2,7 +2,7 @@ manifest_index = function(fy, fx, fwidth)
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local y,x = Menu_bar_height, 5
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local best_guess, best_guess_x, best_guess_width
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for i,definition in ipairs(Manifest_navigator.candidates) do
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local width = App.width(to_hud_text(definition))
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local width = to_hud_text(definition):getWidth()
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if x + width > App.screen.width - 5 then
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y = y + HUD_line_height
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x = 5
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@ -21,4 +21,4 @@ manifest_index = function(fy, fx, fwidth)
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x = x + width + 30
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end
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return best_guess
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end
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end
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@ -1,6 +1,6 @@
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add_def_to_menu = function(x,y, s, cursor_highlight)
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local s_text = to_hud_text(s)
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local width = App.width(s_text)
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local width = s_text:getWidth()
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if x + width > App.screen.width - 5 then
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y = y + HUD_line_height + --[[highlight padding]] 5
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x = 5
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@ -18,4 +18,4 @@ add_def_to_menu = function(x,y, s, cursor_highlight)
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App.screen.draw(s_text, x,y)
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x = x + width + 30
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return x,y
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end
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end
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@ -2,7 +2,7 @@ num_lines_for_manifest_navigator = function(candidates)
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local result = 1
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local x = 5
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for i,def in ipairs(candidates) do
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local width = App.width(to_hud_text(def))
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local width = to_hud_text(def):getWidth()
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if x + width > App.screen.width - 5 then
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result = result+1
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x = 5
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@ -10,4 +10,4 @@ num_lines_for_manifest_navigator = function(candidates)
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x = x + width + 30
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end
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return result
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end
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end
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@ -2,7 +2,7 @@ draw_manifest_navigator = function()
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App.color(Menu_command_color)
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local filter_text = to_hud_text(Manifest_navigator.filter)
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App.screen.draw(filter_text, 5, 5)
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draw_cursor(5 + App.width(filter_text), 5)
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draw_cursor(5 + filter_text:getWidth(), 5)
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App.color(Menu_background_color)
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love.graphics.rectangle('fill', 0,Menu_bar_height, App.screen.width, Manifest_navigator.num_lines * (HUD_line_height + --[[highlight padding]]5))
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local x,y = 5, Menu_bar_height
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@ -5,8 +5,9 @@ initialize_editor = function(obj)
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local scaled_lineheight = math.floor(scaled_fontsize*1.3)
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-- HACK: modify obj.editor.left after initialization
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obj.editor = edit.initialize_state(Menu_bar_height + vy(obj.y), math.floor(vx(obj.x)), math.ceil(vx(obj.x+obj.w)), scaled_fontsize, scaled_lineheight)
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obj.editor.left = obj.editor.left + Line_number_width*App.width(obj.editor.em)
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obj.editor.left = obj.editor.left + Line_number_width*App.width('m')
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obj.editor.width = obj.editor.right - obj.editor.left
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obj.editor.lines = load_array(obj.data)
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Text.redraw_all(obj.editor)
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end
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end
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end
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@ -8,10 +8,9 @@ box_height = function(node)
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end
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node.editor.line_cache[i].fragments = nil
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node.editor.line_cache[i].screen_line_starting_pos = nil
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Text.compute_fragments(node.editor, i)
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Text.populate_screen_line_starting_pos(node.editor, i)
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y = y + 20*1.3*#node.editor.line_cache[i].screen_line_starting_pos
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Text.clear_screen_line_cache(node.editor, i)
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end
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return y
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end
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end
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@ -13,6 +13,7 @@ update_editor_box = function(node, preserve_screen_top_of_cursor_node)
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if node.editor.font_height ~= scale(20) then
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edit.update_font_settings(node.editor, scale(20))
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end
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node.editor.left = math.floor(vx(node.x)) + Line_number_width*App.width(node.editor.em)
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node.editor.left = math.floor(vx(node.x)) + Line_number_width*App.width('m')
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node.editor.right = math.ceil(vx(node.x+node.w))
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end
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node.editor.width = node.editor.right - node.editor.left
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end
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14
app.lua
14
app.lua
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@ -53,9 +53,7 @@ function love.run()
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App.screen.move = love.window.setPosition
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App.screen.position = love.window.getPosition
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App.screen.print = love.graphics.print
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App.newText = love.graphics.newText
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App.screen.draw = love.graphics.draw
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App.width = function(text) return text:getWidth() end
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App.open_for_reading = function(filename) return io.open(filename, 'r') end
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App.open_for_writing = function(filename) return io.open(filename, 'w') end
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App.getTime = love.timer.getTime
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@ -270,16 +268,8 @@ function App.wait_fake_time(t)
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App.time = App.time + t
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end
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-- LÖVE's Text primitive retains no trace of the string it was created from,
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-- so we'll wrap it for our tests.
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--
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-- This implies that we need to hook any operations we need on Text objects.
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function App.newText(font, s)
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return {type='text', data=s, text=love.graphics.newText(font, s)}
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end
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function App.width(text)
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return text.text:getWidth()
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return love.graphics.getFont():getWidth(text)
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end
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function App.screen.draw(obj, x,y)
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@ -432,6 +422,8 @@ function App.run_tests(record_error_fn)
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App = App_for_tests
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local saved_font = love.graphics.getFont()
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love.graphics.setFont(Love_snapshot.initial_font)
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--? App.initialize_for_test()
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--? test_initial_state()
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for _,name in ipairs(sorted_names) do
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print(name)
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App.initialize_for_test()
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10
edit.lua
10
edit.lua
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@ -28,7 +28,7 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
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-- rendering wrapped text lines needs some additional short-lived data per line:
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-- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
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-- starty, the y coord in pixels the line starts rendering from
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-- fragments: snippets of rendered love.graphics.Text, guaranteed to not straddle screen lines
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-- fragments: snippets of the line guaranteed to not straddle screen lines
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-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
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line_cache = {},
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@ -59,7 +59,6 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
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font_height = font_height,
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line_height = line_height,
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em = App.newText(love.graphics.getFont(), 'm'), -- widest possible character width
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top = top,
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left = math.floor(left),
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@ -72,7 +71,6 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
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-- search
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search_term = nil,
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search_text = nil,
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search_backup = nil, -- stuff to restore when cancelling search
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}
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return result
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@ -204,7 +202,6 @@ function edit.text_input(State, t)
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--? print('text input', t)
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if State.search_term then
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State.search_term = State.search_term..t
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State.search_text = nil
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Text.search_next(State)
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else
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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@ -245,20 +242,17 @@ function edit.keychord_press(State, chord, key)
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for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
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if chord == 'escape' then
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State.search_term = nil
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State.search_text = nil
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State.cursor1 = State.search_backup.cursor
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State.screen_top1 = State.search_backup.screen_top
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State.search_backup = nil
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Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
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elseif chord == 'return' then
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State.search_term = nil
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State.search_text = nil
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State.search_backup = nil
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elseif chord == 'backspace' then
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local len = utf8.len(State.search_term)
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local byte_offset = Text.offset(State.search_term, len)
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State.search_term = string.sub(State.search_term, 1, byte_offset-1)
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State.search_text = nil
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elseif chord == 'down' then
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State.cursor1.pos = State.cursor1.pos+1
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Text.search_next(State)
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@ -272,7 +266,6 @@ function edit.keychord_press(State, chord, key)
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cursor={line=State.cursor1.line, pos=State.cursor1.pos},
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screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
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}
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assert(State.search_text == nil)
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-- zoom
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elseif chord == 'C-=' then
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edit.update_font_settings(State, State.font_height+2)
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@ -359,7 +352,6 @@ function edit.update_font_settings(State, font_height)
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State.font_height = font_height
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love.graphics.setFont(love.graphics.newFont(State.font_height))
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State.line_height = math.floor(font_height*1.3)
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State.em = App.newText(love.graphics.getFont(), 'm')
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Text_cache = {}
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Text.redraw_all(State)
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end
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12
main.lua
12
main.lua
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@ -120,7 +120,7 @@ function load_settings()
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App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
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-- shrink height slightly to account for window decoration
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App.screen.height = App.screen.height-100
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App.screen.width = 40*App.width(App.newText(love.graphics.getFont(), 'm'))
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App.screen.width = 40*App.width('m')
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App.screen.flags.resizable = true
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App.screen.flags.minwidth = math.min(App.screen.width, 200)
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App.screen.flags.minheight = math.min(App.screen.height, 200)
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@ -216,15 +216,7 @@ end
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-- use this sparingly
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function to_hud_text(s)
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if HUD_text_cache[s] == nil then
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HUD_text_cache[s] = App.newText(HUD_font, s)
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HUD_text_cache[s] = love.graphics.newText(HUD_font, s)
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end
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return HUD_text_cache[s]
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end
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-- use this sparingly
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function to_text(s)
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if Text_cache[s] == nil then
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Text_cache[s] = App.newText(love.graphics.getFont(), s)
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end
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return Text_cache[s]
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end
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@ -13,10 +13,7 @@ function Text.draw_search_bar(State)
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love.graphics.rectangle('line', 20, y-6, App.screen.width-40, h+2, 2,2)
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App.color(Text_color)
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App.screen.print(State.search_term, 25,y-5)
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if State.search_text == nil then
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State.search_text = App.newText(love.graphics.getFont(), State.search_term)
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end
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Text.draw_cursor(State, 25+App.width(State.search_text),y-5, Cursor_color, Text_color)
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Text.draw_cursor(State, 25+App.width(State.search_term),y-5, Cursor_color, Text_color)
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end
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function Text.search_next(State)
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@ -58,15 +58,12 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
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lo_px = 0
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else
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local before = line.data:sub(pos_offset, lo_offset-1)
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local before_text = App.newText(love.graphics.getFont(), before)
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lo_px = App.width(before_text)
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lo_px = App.width(before)
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end
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--? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px)
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local s = line.data:sub(lo_offset, hi_offset-1)
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local text = App.newText(love.graphics.getFont(), s)
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local text_width = App.width(text)
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App.color(Highlight_color)
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love.graphics.rectangle('fill', x+lo_px,y, text_width,State.line_height)
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love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
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App.color(Text_color)
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return lo_px
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end
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154
text.lua
154
text.lua
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@ -14,68 +14,67 @@ function Text.draw(State, line_index, y, startpos, fg, hide_cursor)
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line_cache.starty = y
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line_cache.startpos = startpos
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-- wrap long lines
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local x = State.left
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local pos = 1
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local screen_line_starting_pos = startpos
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Text.compute_fragments(State, line_index)
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local final_screen_line_starting_pos = startpos -- track value to return
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Text.populate_screen_line_starting_pos(State, line_index)
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App.color(Line_number_color)
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love.graphics.print(line_index, State.left-Line_number_width*App.width(State.em)+10,y)
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love.graphics.print(line_index, State.left-Line_number_width*App.width('m')+10,y)
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if fg == nil then
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initialize_color()
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end
|
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for _, f in ipairs(line_cache.fragments) do
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local frag, frag_text = f.data, f.text
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if fg then
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App.color(fg)
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else
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select_color(frag)
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end
|
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local frag_len = utf8.len(frag)
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--? print('text.draw:', frag, 'at', line_index,pos, 'after', x,y)
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assert(#line_cache.screen_line_starting_pos >= 1)
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for i=1,#line_cache.screen_line_starting_pos do
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local pos = line_cache.screen_line_starting_pos[i]
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if pos < startpos then
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-- render nothing
|
||||
--? print('skipping', frag)
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--? print('skipping', f)
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else
|
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final_screen_line_starting_pos = pos
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local f = Text.screen_line(line, line_cache, i)
|
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--? print('text.draw:', f, 'at', line_index,pos, 'after', x,y)
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local frag_len = utf8.len(f)
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-- render fragment
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local frag_width = App.width(frag_text)
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if x + frag_width > State.right then
|
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assert(x > State.left) -- no overfull lines
|
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y = y + State.line_height
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if y + State.line_height > App.screen.height then
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return y, screen_line_starting_pos
|
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end
|
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screen_line_starting_pos = pos
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x = State.left
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end
|
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if State.selection1.line then
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local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
|
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Text.draw_highlight(State, line, x,y, pos, lo,hi)
|
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Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
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end
|
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App.screen.draw(frag_text, x,y)
|
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if fg then
|
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App.color(fg)
|
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else
|
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select_color(f)
|
||||
end
|
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App.screen.print(f, State.left,y)
|
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-- render cursor if necessary
|
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if line_index == State.cursor1.line then
|
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if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
|
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if pos <= State.cursor1.pos and pos + frag_len >= State.cursor1.pos then
|
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if State.search_term then
|
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if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
|
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local lo_px = Text.draw_highlight(State, line, x,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
|
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local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
|
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App.color(fg or Text_color)
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love.graphics.print(State.search_term, x+lo_px,y)
|
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love.graphics.print(State.search_term, State.left+lo_px,y)
|
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end
|
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elseif not hide_cursor then
|
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Text.draw_cursor(State, x+Text.x(frag, State.cursor1.pos-pos+1), y, Cursor_color, fg or Text_color)
|
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Text.draw_cursor(State, State.left+Text.x(f, State.cursor1.pos-pos+1), y, Cursor_color, fg or Text_color)
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end
|
||||
end
|
||||
end
|
||||
x = x + frag_width
|
||||
end
|
||||
pos = pos + frag_len
|
||||
end
|
||||
if not hide_cursor and State.search_term == nil then
|
||||
if line_index == State.cursor1.line and State.cursor1.pos == pos then
|
||||
Text.draw_cursor(State, x, y, Cursor_color, fg or Text_color)
|
||||
y = y + State.line_height
|
||||
if y >= App.screen.height then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return y, screen_line_starting_pos
|
||||
return y - State.line_height, final_screen_line_starting_pos
|
||||
end
|
||||
|
||||
function Text.screen_line(line, line_cache, i)
|
||||
local pos = line_cache.screen_line_starting_pos[i]
|
||||
local offset = Text.offset(line.data, pos)
|
||||
if i >= #line_cache.screen_line_starting_pos then
|
||||
return line.data:sub(offset)
|
||||
end
|
||||
local endpos = line_cache.screen_line_starting_pos[i+1]-1
|
||||
local end_offset = Text.offset(line.data, endpos)
|
||||
return line.data:sub(offset, end_offset)
|
||||
end
|
||||
|
||||
function Text.draw_cursor(State, x, y, cursor_color, reset_color)
|
||||
|
@ -95,67 +94,34 @@ function Text.populate_screen_line_starting_pos(State, line_index)
|
|||
if line_cache.screen_line_starting_pos then
|
||||
return
|
||||
end
|
||||
-- duplicate some logic from Text.draw
|
||||
Text.compute_fragments(State, line_index)
|
||||
line_cache.screen_line_starting_pos = {1}
|
||||
local x = State.left
|
||||
local x = 0
|
||||
local pos = 1
|
||||
for _, f in ipairs(line_cache.fragments) do
|
||||
local frag, frag_text = f.data, f.text
|
||||
-- render fragment
|
||||
local frag_width = App.width(frag_text)
|
||||
if x + frag_width > State.right then
|
||||
x = State.left
|
||||
table.insert(line_cache.screen_line_starting_pos, pos)
|
||||
end
|
||||
x = x + frag_width
|
||||
local frag_len = utf8.len(frag)
|
||||
pos = pos + frag_len
|
||||
end
|
||||
end
|
||||
|
||||
function Text.compute_fragments(State, line_index)
|
||||
--? print('compute_fragments', line_index, 'between', State.left, State.right)
|
||||
local line = State.lines[line_index]
|
||||
local line_cache = State.line_cache[line_index]
|
||||
if line_cache.fragments then
|
||||
return
|
||||
end
|
||||
line_cache.fragments = {}
|
||||
local x = State.left
|
||||
-- try to wrap at word boundaries
|
||||
for frag in line.data:gmatch('%S*%s*') do
|
||||
local frag_text = App.newText(love.graphics.getFont(), frag)
|
||||
local frag_width = App.width(frag_text)
|
||||
--? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
|
||||
while x + frag_width > State.right do
|
||||
--? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
|
||||
if (x-State.left) < 0.8 * (State.right-State.left) then
|
||||
--? print('splitting')
|
||||
local frag_width = App.width(frag)
|
||||
--? print('-- frag:', frag, pos, x, frag_width, State.width)
|
||||
while x + frag_width > State.width do
|
||||
--? print('frag:', frag, pos, x, frag_width, State.width)
|
||||
if x < 0.8 * State.width then
|
||||
-- long word; chop it at some letter
|
||||
-- We're not going to reimplement TeX here.
|
||||
local bpos = Text.nearest_pos_less_than(frag, State.right - x)
|
||||
--? print('bpos', bpos)
|
||||
if bpos == 0 then break end -- avoid infinite loop when window is too narrow
|
||||
local bpos = Text.nearest_pos_less_than(frag, State.width - x)
|
||||
-- everything works if bpos == 0, but is a little inefficient
|
||||
pos = pos + bpos
|
||||
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
|
||||
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
|
||||
local frag1 = string.sub(frag, 1, boffset-1)
|
||||
local frag1_text = App.newText(love.graphics.getFont(), frag1)
|
||||
local frag1_width = App.width(frag1_text)
|
||||
--? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
|
||||
assert(x + frag1_width <= State.right)
|
||||
table.insert(line_cache.fragments, {data=frag1, text=frag1_text})
|
||||
frag = string.sub(frag, boffset)
|
||||
frag_text = App.newText(love.graphics.getFont(), frag)
|
||||
frag_width = App.width(frag_text)
|
||||
--? if bpos > 0 then
|
||||
--? print('after chop:', frag)
|
||||
--? end
|
||||
frag_width = App.width(frag)
|
||||
end
|
||||
x = State.left -- new line
|
||||
end
|
||||
if #frag > 0 then
|
||||
--? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
|
||||
table.insert(line_cache.fragments, {data=frag, text=frag_text})
|
||||
--? print('screen line:', pos)
|
||||
table.insert(line_cache.screen_line_starting_pos, pos)
|
||||
x = 0 -- new screen line
|
||||
end
|
||||
x = x + frag_width
|
||||
pos = pos + utf8.len(frag)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -694,8 +660,7 @@ function Text.screen_line_width(State, line_index, i)
|
|||
else
|
||||
screen_line = string.sub(line.data, start_pos)
|
||||
end
|
||||
local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
|
||||
return App.width(screen_line_text)
|
||||
return App.width(screen_line)
|
||||
end
|
||||
|
||||
function Text.screen_line_index(screen_line_starting_pos, pos)
|
||||
|
@ -783,15 +748,13 @@ function Text.x_after(s, pos)
|
|||
local offset = Text.offset(s, math.min(pos+1, #s+1))
|
||||
local s_before = s:sub(1, offset-1)
|
||||
--? print('^'..s_before..'$')
|
||||
local text_before = App.newText(love.graphics.getFont(), s_before)
|
||||
return App.width(text_before)
|
||||
return App.width(s_before)
|
||||
end
|
||||
|
||||
function Text.x(s, pos)
|
||||
local offset = Text.offset(s, pos)
|
||||
local s_before = s:sub(1, offset-1)
|
||||
local text_before = App.newText(love.graphics.getFont(), s_before)
|
||||
return App.width(text_before)
|
||||
return App.width(s_before)
|
||||
end
|
||||
|
||||
function Text.to2(State, loc1)
|
||||
|
@ -922,7 +885,6 @@ function Text.redraw_all(State)
|
|||
end
|
||||
|
||||
function Text.clear_screen_line_cache(State, line_index)
|
||||
State.line_cache[line_index].fragments = nil
|
||||
State.line_cache[line_index].screen_line_starting_pos = nil
|
||||
end
|
||||
|
||||
|
|
|
@ -952,7 +952,7 @@ function test_pagedown_can_start_from_middle_of_long_wrapping_line()
|
|||
y = y + Editor_state.line_height
|
||||
App.screen.check(y, 'jkl ', 'screen:2')
|
||||
y = y + Editor_state.line_height
|
||||
App.screen.check(y, 'mno ', 'screen:3')
|
||||
App.screen.check(y, 'mn', 'screen:3')
|
||||
end
|
||||
|
||||
function test_pagedown_never_moves_up()
|
||||
|
|
2
undo.lua
2
undo.lua
|
@ -58,7 +58,7 @@ function snapshot(State, s,e)
|
|||
-- deep copy lines without cached stuff like text fragments
|
||||
for i=s,e do
|
||||
local line = State.lines[i]
|
||||
table.insert(event.lines, {data=line.data})
|
||||
table.insert(event.lines, {data=line.data}) -- I've forgotten: should we deepcopy(line.data)?
|
||||
end
|
||||
return event
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue