yet another bugfix to the version check
We could now get test failures before the version check, which might be confusing.
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@ -29,6 +29,7 @@ Code loading:
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- analogously, how a shape precisely looks as you draw it
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* start out running the text editor, press ctrl+e to edit source, make a change to the source, press ctrl+e twice to return to the source editor; the change should be preserved.
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* run with an unsupported version. Error message pops up and waits for a key. The app attempts to continue, and doesn't receive the key. Press ctrl+e to edit source. Source editor opens up without checking version.
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### Other compromises
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3
app.lua
3
app.lua
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@ -8,10 +8,10 @@
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-- and a source editor, while giving each the illusion of complete
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-- control.
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function love.run()
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App.version_check()
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App.snapshot_love()
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-- Tests always run at the start.
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App.run_tests_and_initialize()
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App.version_check()
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--? print('==')
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love.timer.step()
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@ -107,7 +107,6 @@ function App.run_tests_and_initialize()
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App.disable_tests()
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App.initialize_globals()
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App.initialize(love.arg.parseGameArguments(arg), arg)
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App.version_check()
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end
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function App.run_tests()
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