Commit Graph

1601 Commits

Author SHA1 Message Date
Kartik K. Agaram 6e4aa7ff48 fix some names in documentation 2024-06-16 05:18:59 -07:00
Kartik K. Agaram 68c22094e0 Merge text0 2024-06-11 12:54:49 -07:00
Kartik K. Agaram f2d1295356 Merge text.love 2024-06-11 12:42:15 -07:00
Kartik K. Agaram 62d8911c9e comment out debug prints while fixing merge conflicts 2024-06-11 12:33:30 -07:00
Kartik K. Agaram 262c078133 Merge lines.love 2024-06-11 12:13:18 -07:00
Kartik K. Agaram 55f5c2d696 crap, fix some final changes in the source editor 2024-06-11 11:10:34 -07:00
Kartik K. Agaram 7aa43d1d2d comment 2024-06-11 10:49:56 -07:00
Kartik K. Agaram 85b09772ba whitespace 2024-06-11 10:49:34 -07:00
Kartik K. Agaram 69c88da98c stop caching starty
This is quite useful because I used to have a long list of places in
which to invalidate the cache.
2024-06-11 10:37:58 -07:00
Kartik K. Agaram f2299cb422 stop caching screen_bottom1
I'm not sure this is very useful. I had an initial idea to stop using
screen_bottom1 in final_text_loc_on_screen, by starting from screen_top1
rather than screen_bottom1. But that changes the direction in which we
scan for the text line in situations where there is somehow no text on
screen (something that should never happen but I have zero confidence in
that).

Still, it doesn't seem like a bad thing to drastically reduce the
lifetime of some derived state.

Really what I need to do is throw this whole UX out and allow the cursor
to be on a drawing as a whole. So up arrow or left arrow below a drawing
would focus the whole drawing in a red border, and another up arrow and
left arrow would skip the drawing and continue upward. I think that
change to the UX will eliminate a whole class of special cases in the
code.
2024-06-11 07:02:46 -07:00
Kartik K. Agaram 19615eade0 bugfix in source editor: don't clear selection on M-arrow 2024-06-09 20:38:53 -07:00
Kartik K. Agaram 9b5a78d3c5 bugfix in source editor 2024-06-09 20:35:50 -07:00
Kartik K. Agaram 9501f01ca0 fix a crash involving mouse and drawings
Thanks Alex Schroeder for reporting this crash. The scenario:
  * Edit a file like say this repo's Readme.
  * The second line is empty and there's a '+' to insert a drawing.
    Click on that.
  * Resize the window so just the first line of text and the drawing are
    visible.
  * Close the window.
  * Reopen lines.love, it will reopen the same file.
  * Click on the left margin to the left of the drawing.

Before this commit these steps yielded the following crash:

  Error: bad argument #1 to 'len' (string expected, got nil)
  text.lua:626: in function 'pos_at_end_of_screen_line'
  edit.lua:298: in function 'mouse_press'

There were two distinct problems here:

1. State.screen_bottom1 is not required to point to a text line, it
   could just as well be a drawing. I have been sloppy in handling that.
2. The bug was partially masked (the need to close and reopen the
   window) by a second bug: inserting a drawing was not invalidating the
   cache I save of starty coordinates for each line. (I've inserted and
   deleted starty invalidations a few times in the past, but it looks
   like I'd never had one in this particular location edit.draw before.)

How did these issues get missed for years?
  - Even though I use lines.love on a daily basis, it turns out I don't
    actually create line drawings all that often.
  - When I do, I'm still living in files that are mostly text with only
    an occasional drawing.
  - I keep my windows fairly large.

Between these 3 patterns, the odds of running into a drawing as the
first or bottom-most line on the screen were fairly small. And then I
had to interact with it. I suspect I tend to interact with drawings
after centering them vertically.

---

Bug #1 in particular has some interesting past history.

* Near the start of the project, when I implemented line-wrapping I
  started saving screen_bottom, the bottom-most line displayed on
  screen. I did this so I could scroll down easily just by assigning
  `screen_top = screen_bottom`. (On the other hand, scrolling up still
  required some work. I should perhaps get rid of it and just compute
  scrolls from scratch each time.)

* Also near the start of the project, I supported selecting text by a
  complex state machine spanning keypress, mouse press and mouse
  release:
    mouse click (press and immediate release) moves cursor
    mouse drag (press and much later release) creates selection
    shift-click selects from current cursor to click location
    shift-movement creates/grows a selection

* On 2023-06-01, inscript reported a bug. Opening a window with just a
  little bit of text (lots of unused space in the window), selecting all
  the text and then clicking below all the text would crash the editor.

  To fix this I added code at the bottom of edit.mouse_press which
  computed the final visible line+pos location and used that in the
  cursor-move/text-selection state machine. It did this computation
  based on.. screen_bottom. But I didn't notice that screen_bottom could
  be a drawing (which has no pos). This commit's bug/regression was
  created.

* On 2023-09-20, Matt Wynne encountered a crash which got me to realize
  I need code at the bottom of edit.mouse_release symmetric to the code
  at the bottom of edit.mouse_press. I still didn't notice that
  screen_bottom could be a drawing.

So in fixing inscript's bug report, I introduced (at least) 2
regressions, because I either had no idea or quickly forgot that
screen_bottom could point at a drawing.

While I created regressions, the underlying mental bug feels new. I just
never focused on the fact that screen_bottom could point at a drawing.

This past history makes me suspicious of my mouse_press/mouse_release
code. I think I'm going to get rid of screen_bottom entirely as a
concept. I'll still have to be careful though about the remaining
locations and which of them are allowed to point at drawings:

  - cursor and selection are not allowed to point at drawings
  - screen_top and screen_bottom are allowed to point at drawings

I sometimes copy between these 4 location variables. Auditing shows no
gaps where cursor could ever end up pointing at a drawing. It's just
when I started using screen_bottom for a whole new purpose (in
the mouse_press/release state machine) that I went wrong.

I should also try getting rid of starty entirely. Is it _really_ needed
for a responsive editor? I think I introduced it back when I didn't know
what I was doing with LÖVE and was profligately creating text objects
willy-nilly just to compute widths.

Getting rid of these two fairly global bits of mutable state will
hopefully make lines much more robust when the next person tries it out
in 6 months :-/ X-(

Thanks everyone for the conversation around this bug:
  https://merveilles.town/@akkartik/112567862542495637

---

Bug #2 has some complexity as well, and might lead to some follow-on
cleanup.

When I click on the button to insert a new drawing, the mouse_release
hook triggers and moves the cursor below the new drawing. This is
desirable, but I'd never noticed this happy accident. It stops working
when I invalidate starty for all lines (which gets recomputed and cached
for all visible lines on every frame).

Fixing this caused a couple of unit tests start crashing for 2 reasons
that required their own minor fixes:

  - My emulated mouse press and release didn't have an intervening
    frame and so mouse_release no longer receives starty. Now I've added
    a call to edit.draw() between press and release.

    This might actually bite someone for real someday, if they're
    running on a slow computer or something like that. I've tried to
    click really fast but I can't seem to put mouse_press and release in
    the same frame (assuming 30 frames per second)

  - My tests' window dimensions often violate my constraint that the
    screen always have one line of text for showing the cursor. They're
    unrealistically small or have a really wide aspect ratio (width 2x
    of height). I suspect lines.love will itself crash in those
    situations, but hopefully they're unrealistic. Hmm, I wonder what
    would happen if someone maximized in a 16:9 screen, that's almost
    2x.. Anyways, I've cleaned a couple of tests up, but might need to
    fix up others at some point. I'd have to rejigger all my brittle
    line-wrapping tests if I modify the screen width :-/ X-(
2024-06-09 13:17:55 -07:00
Kartik K. Agaram fcccbebe39 Merge text0 2024-05-19 23:52:40 -07:00
Kartik K. Agaram 48b5d7fb48 Merge text.love 2024-05-19 23:45:00 -07:00
Kartik K. Agaram a244738b01 Merge lines.love 2024-05-19 23:30:56 -07:00
Kartik K. Agaram 3e0cb2ed10 document recent handlers 2024-05-19 23:13:52 -07:00
Kartik K. Agaram c622737166 Merge lines.love 2024-05-19 23:11:27 -07:00
Kartik K. Agaram 8219db2bcd mousefocus handler 2024-05-19 22:41:52 -07:00
Kartik K. Agaram b6102d0489 mousemoved handler 2024-05-19 22:40:27 -07:00
Kartik K. Agaram 8d3bfa6ba0 stop recommending the terminal
Freewheeling apps have been stable for many months now.
2024-03-10 22:25:28 -07:00
Kartik K. Agaram 01efe059a3 Merge text0 2024-03-10 21:41:24 -07:00
Kartik K. Agaram b281b3ddf4 Merge text.love 2024-03-10 21:40:10 -07:00
Kartik K. Agaram 732ae69382 Merge lines.love 2024-03-10 21:36:01 -07:00
Kartik K. Agaram 093da1e7f8 add a mirror and reorg mirrors 2024-03-10 20:15:46 -07:00
Kartik K. Agaram ff0d64390c Merge text0 2024-02-16 21:33:22 -08:00
Kartik K. Agaram 5fd7f01fab Merge text.love 2024-02-16 21:32:40 -08:00
Kartik K. Agaram 28aac52235 Merge lines.love 2024-02-16 21:28:08 -08:00
Kartik K. Agaram 219ee11686 ensure tapping on editor brings up soft keyboard 2024-02-16 21:16:29 -08:00
Kartik K. Agaram 7740beab74 Merge text0 2024-02-08 02:58:10 -08:00
Kartik K. Agaram 58c01172d3 Merge text.love 2024-02-08 02:57:30 -08:00
Kartik K. Agaram 6b33c9e223 Merge lines.love 2024-02-08 02:52:55 -08:00
Kartik K. Agaram 4e9298dda1 bugfix in cursor positioning
scenario:
- create a long wrapping line
- tap past end of first screen line

Before this commit the cursor would be positioned not quite at the end
of the screen line but one character before. In effect there was no way
to position cursor at end of a wrapping line.

I'm not sure how this bug has lasted so long. It was introduced in
commit 8d3adfa36 back in June 2022, which was itself billed as a bugfix
for "clicking past end of screen line". But when I go back to it this
bug exists even back then. How did I miss it?! I wrote a test back then
-- and the test was wrong, has always been wrong.
2024-02-08 02:37:12 -08:00
Kartik K. Agaram e3124760b1 Merge text0 2024-02-04 17:45:48 -08:00
Kartik K. Agaram 01a13715d7 Merge text.love 2024-02-04 17:43:28 -08:00
Kartik K. Agaram 77e1b57446 Merge lines.love 2024-02-04 17:36:01 -08:00
Kartik K. Agaram 1dbd734abb fix yet another place 2024-02-04 17:19:39 -08:00
Kartik K. Agaram 95be13f9db more realism in one more helper 2024-02-04 17:15:35 -08:00
Kartik K. Agaram 83722db5e4 bugfix: don't clear selection on M-arrow
We now treat all arrow chords as cursor movement.

Many thanks to Ryan Kessler (https://tone.support) for reporting this
issue.
2024-02-04 09:31:36 -08:00
Kartik K. Agaram 1d1a829d5b more carefully pass the 'key' arg around 2024-02-04 09:30:48 -08:00
Kartik K. Agaram 0477988406 new mirror 2024-01-30 23:43:15 -08:00
Kartik K. Agaram 83881938f5 Merge text0 2024-01-15 02:33:22 -08:00
Kartik K. Agaram 7a7b218c44 delete some dead code 2024-01-15 02:31:13 -08:00
Kartik K. Agaram 51eea67bf4 Merge text.love 2024-01-15 02:31:01 -08:00
Kartik K. Agaram 348852ee2b Merge lines.love 2024-01-15 01:38:38 -08:00
Kartik K. Agaram 95d88a8298 use editor state font for width calculations 2024-01-12 05:23:06 -08:00
Kartik K. Agaram 4121613fc6 don't save settings on error in source editor 2024-01-12 03:51:34 -08:00
Kartik K. Agaram 5d4fd4aa93 fix still more issues with the previous scenario
- source editor always expects relative paths
- refresh mocked data

There's still one issue after this: the font size saved in the config
file is the one we use in tests. More broadly, Editor_state is
completely wrong.

Ideally I'd just not save any settings for the source editor if the
tests fail.
2024-01-12 03:35:22 -08:00
Kartik K. Agaram 57fb2d4b57 clean up test mocks before aborting
Scenario:
  modify a test to fail in the source editor
  delete any settings in the 'config' file in the save dir
  start lines.love
  press C-e to switch to source editor

Before this commit, this scenario led to the following events:
  the C-e keypress invokes App.run_tests_and_initialize()
  the failing test results in a call to error()
  the call to error() is trapped by the xpcall around the event handler in love.run
  handle_error runs
  Current_app is 'source', so love.event.quit() is triggered
  love.quit() is invoked
  source.settings() is invoked
  App.screen.position() is invoked, which calls the test mock
  Since App.screen.move was never invoked, App.screen.position() returns nil
  The 'config' file is written without values for source.x and source.y

As a result, future runs fail to open.

This is likely a corner case only I will ever run into, since I'm
careful to never commit failing unit tests. Still, I spent some time
trying to figure out the best place to fix this. Options:
* don't write config if Error_message is set
  but we do want config written in this scenario:
  * we hit an error, source editor opens
  * we spend some time debugging and don't immediately fix the issue
  * we quit, with some new files opened in various places
* hardcode source.settings() to call love.window.getPosition() rather
  than App.screen.position().
  drawback: weird special case
* clean up test mocks before aborting
  this seems like something we always want

I'm not very sure of my choice.
This bug doesn't leave me feeling very great about my whole app.
Arguably everything I've done is bullshit hacks piled on hacks.

Perhaps the issue is:
  - naked error() in LÖVE apps never invokes love.quit(), but
  - an unhandled error within my handle_error invokes love.quit() (via
    love.event.quit)
Perhaps LÖVE should provide a way to abort without invoking the quit
handler. There's literally no other way in LÖVE to request a quit.
2024-01-12 03:22:43 -08:00
Kartik K. Agaram 2ad6f1643e bugfix
scenario:
  delete config from save dir
  run the app
  quit
  run the app again

After the stupid typo in the previous commit the app was stuck emitting
errors during the second run.
2023-12-29 15:16:57 -08:00