box_height = function(node) -- return the height of a node. The result is scaled. local y = 0 for i=1,#node.editor.lines do local line = node.editor.lines[i] if node.editor.line_cache[i] == nil then node.editor.line_cache[i] = {} end node.editor.line_cache[i].fragments = nil node.editor.line_cache[i].screen_line_starting_pos = nil Text.compute_fragments(node.editor, i) Text.populate_screen_line_starting_pos(node.editor, i) -- y = y + node.scaled_fontsize*#node.editor.line_cache[i].screen_line_starting_pos y = y + math.floor(node.editor.line_height)*#node.editor.line_cache[i].screen_line_starting_pos end return y end