box_height = function(node) -- return the height of a text editor node (explicit width). The result is unscaled. local y = 0 for i=1,#node.editor.lines do local line = node.editor.lines[i] if node.editor.line_cache[i] == nil then node.editor.line_cache[i] = {} end node.editor.line_cache[i].fragments = nil node.editor.line_cache[i].screen_line_starting_pos = nil Text.populate_screen_line_starting_pos(node.editor, i) y = y + node.editor.line_height*#node.editor.line_cache[i].screen_line_starting_pos Text.clear_screen_line_cache(node.editor, i) end return y/Viewport.zoom end