on.draw = function() -- vx = x, vy = y love.graphics.translate(-Viewport.x, -Viewport.y) -- vx = x-Viewport.x, vy = y-Viewport.y love.graphics.scale(Viewport.zoom) -- vx = (x-Viewport.x)*Viewport.zoom, vy = (y-Viewport.y)*Viewport.zoom love.graphics.setColor(0,0,0) love.graphics.line(0, 0, 0, 1000000) love.graphics.line(0, 0, 1000000, 0) for i=1,100 do love.graphics.print(tostring(i), 0, i*1000) end for _,obj in ipairs(Surface) do love.graphics.setColor(obj.r or 0, obj.g or 0, obj.b or 0) if obj.type == 'rectangle' then love.graphics.rectangle(obj.drawmode or 'fill', obj.x,obj.y, obj.w,obj.h, obj.rx or 0,obj.ry or obj.rx or 0) elseif obj.type == 'line' then love.graphics.line(unpack(obj.data)) elseif obj.type == 'circle' then love.graphics.circle(obj.drawmode or 'fill', obj.x, obj.y, obj.radius) elseif obj.type == 'arc' then love.graphics.arc(obj.drawmode or 'line', obj.arctype or 'open', obj.x, obj.y, obj.radius, obj.angle1, obj.angle2, obj.segments) elseif obj.type == 'ellipse' then love.graphics.ellipse(obj.drawmode or 'fill', obj.x, obj.y, obj.radiusx, obj.radiusy) elseif obj.type == 'bezier' then love.graphics.line(unpack(obj.data)) elseif obj.type == 'text' then if obj.w == nil then love.graphics.draw(obj.text, obj.x, obj.y) else edit.draw(obj.editor, obj.fg or {r=0,g=0,b=0}, not obj.show_cursor) end end end end