31 lines
1.4 KiB
Plaintext
31 lines
1.4 KiB
Plaintext
on = {
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-- for top-level handlers (see https://love2d.org/wiki/Main_Page for love.* variants)
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-- supported handlers:
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-- on.initialize (see love.load)
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-- One major note:
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-- driver.love gives you zero control over the order definitions are
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-- loaded in. To avoid issues, never initialize one global based on the
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-- value of another. Perform such initializations inside a function like
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-- on.initialize.
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-- on.quit
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-- on.code_change (runs after executing code received from the driver)
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-- on.code_submit (runs after submitting code to the app; only applicable to the driver, obviously)
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-- on.draw (avoid modifying global state here)
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-- on.update
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-- on.resize
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-- on.file_drop (see love.filedropped)
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-- on.focus
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-- on.mouse_press (see love.mousepressed)
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-- on.mouse_release (see love.mousereleased)
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-- on.mouse_wheel_move (see love.wheelmoved)
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-- on.keychord_press (see keychord.lua in this repo)
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-- on.text_input (see love.textinput)
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-- on.key_release (see love.keyreleased)
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-- on.load_settings(settings) -- fan out settings table into any other global state
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-- settings might be nil if there are no saved settings
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-- runs before on.initialize
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-- on.save_settings() -- return a settings table which will be persisted to disk across restart
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-- runs after on.quit
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}
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