Merge template-live-editor-mobile
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commit
1b2e041792
6
main.lua
6
main.lua
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@ -204,6 +204,12 @@ function App.wheelmoved(dx,dy)
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if on.mouse_wheel_move then on.mouse_wheel_move(dx,dy) end
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if on.mouse_wheel_move then on.mouse_wheel_move(dx,dy) end
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end
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end
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function App.mousefocus(in_focus)
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if Mode == 'error' then return end
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Cursor_time = 0 -- ensure cursor is visible immediately after it moves
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if on.mouse_focus then on.mouse_focus(in_focus) end
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end
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function App.touchpressed(x,y, dx,dy, pressure)
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function App.touchpressed(x,y, dx,dy, pressure)
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if Mode == 'error' then return end
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if Mode == 'error' then return end
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Cursor_time = 0 -- ensure cursor is visible immediately after it moves
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Cursor_time = 0 -- ensure cursor is visible immediately after it moves
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@ -88,6 +88,11 @@ two categories.
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right. Positive values for `dy` indicate upward movement.
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right. Positive values for `dy` indicate upward movement.
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(Based on [LÖVE](https://love2d.org/wiki/love.wheelmoved).)
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(Based on [LÖVE](https://love2d.org/wiki/love.wheelmoved).)
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* `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or off
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the app window. `in_focus` will be `true` when mouse comes within the window
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area, and `false` when it goes off.
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(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
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* `on.touch_press(x,y, dx,dy, pressure)` -- called when you touch a
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* `on.touch_press(x,y, dx,dy, pressure)` -- called when you touch a
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multi-touch screen. Provides in `x` and `y` the point on the screen at which
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multi-touch screen. Provides in `x` and `y` the point on the screen at which
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the touch occurred.
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the touch occurred.
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