maintain the initial font size in a global
Apps should keep the global updated when changing the font size.
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6
main.lua
6
main.lua
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@ -36,6 +36,8 @@ function App.initialize_globals()
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-- blinking cursor
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Cursor_time = 0
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Font_height = 20
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-- for hysteresis in a few places
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Current_time = 0
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Last_focus_time = 0 -- https://love2d.org/forums/viewtopic.php?p=249700
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@ -112,8 +114,8 @@ function load_settings()
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App.screen.move(settings.x, settings.y, settings.displayindex)
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if on.load_settings then on.load_settings(settings.app) end
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else
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local font_height = 20
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love.graphics.setFont(love.graphics.newFont(font_height))
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Font_height = 20
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love.graphics.setFont(love.graphics.newFont(Font_height))
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local os = love.system.getOS()
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if os == 'Android' or os == 'iOS' then
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-- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
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@ -21,6 +21,10 @@ two categories.
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* `flags` -- some properties of the app window. See [`flags` in `love.graphics.getMode`](https://love2d.org/wiki/love.window.getMode)
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for details.
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* `Font_height` -- remembers the current font height on initialization. But
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you're responsible for setting it when updating font height. (Think of this
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as the body font, but apps so far assume a single font size.)
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## Functions you can implement that will get automatically called
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* `on.initialize(arg)` -- called when app starts up. Provides in `arg` an
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@ -237,6 +241,9 @@ early warning if you break something.
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this for the most part, just run it after loading or modifying
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`state.lines`.
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* `edit.update_font_height(state, font_height)` -- updates all state dependent
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on font height.
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If you need more precise control, look at the comment at the top of
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`edit.initialize_state` in edit.lua. In brief, the widget contains an array of
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`lines`. Positions in the buffer are described in _schema-1_ locations
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