Merge template-live-editor-mobile
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c4248a8e31
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@ -9,8 +9,10 @@
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-- draw button and queue up event handlers
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function button(State, name, params)
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love.graphics.setColor(params.bg.r, params.bg.g, params.bg.b, params.bg.a)
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love.graphics.rectangle('fill', params.x,params.y, params.w,params.h, 5,5)
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if params.bg then
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love.graphics.setColor(params.bg.r, params.bg.g, params.bg.b, params.bg.a)
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love.graphics.rectangle('fill', params.x,params.y, params.w,params.h, 5,5)
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end
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if params.icon then params.icon(params) end
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table.insert(State.button_handlers, params)
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end
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19
reference.md
19
reference.md
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@ -283,22 +283,21 @@ The following facilities help set these things up:
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* `button` creates a single button. The syntax is:
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```
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button(state, name, {x=..., y=..., w=..., h=..., color={r,g,b},
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button(state, name, {x=..., y=..., w=..., h=..., bg={r,g,b},
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icon = function({x=..., y=..., w=..., h=...}) ... end,
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onpress1 = ...
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})
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```
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Call this either directly or indirectly from `App.draw`. It will paint a
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rectangle to the screen with top-left at (x,y), dimensions w×h pixels in the
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specified `color`. It will then overlay any drawing instructions within
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`icon` atop it. The `icon` callback will receive a table containing the same
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x/y/w/h.
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Call this either directly or indirectly from `App.draw`. It will assign a
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rectangle with the given dimensions and trigger the provided (zero-arg)
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`onpress1` callback when the primary mouse button is clicked within.
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It will also optionally paint the rectangle with the specified background
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color `bg` and a foreground described by the `icon` callback (which will
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receive the same dimensions).
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The rectangle also registers within `state` the `onpress1` callback (without
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any arguments) when mouse button 1 is clicked on it. This way you can see
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everything about a button in one place. Create as many buttons as you like
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within a single shared `state`.
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This way you can see everything about a button in one place. Create as many
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buttons as you like within a single shared `state`.
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* `mouse_press_consumed_by_any_button(state, x,y, mouse_button)`
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