Merge text0

This commit is contained in:
Kartik K. Agaram 2023-05-06 09:15:14 -07:00
commit f17dd5ec46
2 changed files with 4 additions and 3 deletions

View File

@ -81,8 +81,7 @@ Lua is dynamically typed. Tests can't patch over lack of type-checking.
* All strings are UTF-8. Bytes within them are not characters. I try to label
byte offsets with the suffix `_offset`, and character positions as `_pos`.
For example, `string.sub` should never use a `_pos` to substring, only an
`_offset`.
For example, `string.sub` should never use a `_pos`, only an `_offset`.
* Some ADT/interface support would be helpful in keeping per-line state in
sync. Any change to line data should clear line `fragments` and

View File

@ -38,7 +38,9 @@ function Text.draw(State, line_index, y, startpos, fg, hide_cursor)
if line_index == State.cursor1.line then
if pos <= State.cursor1.pos and pos + frag_len >= State.cursor1.pos then
if State.search_term then
if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
local data = State.lines[State.cursor1.line].data
local cursor_offset = Text.offset(data, State.cursor1.pos)
if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
App.color(fg)
love.graphics.print(State.search_term, State.left+lo_px,y)