Commit Graph

164 Commits

Author SHA1 Message Date
Kartik K. Agaram 9aea053dd1 Merge template-live-editor-mobile 2024-02-04 17:52:11 -08:00
Kartik K. Agaram df2e2eebd2 Merge template-live-editor 2024-02-04 17:47:05 -08:00
Kartik K. Agaram e3124760b1 Merge text0 2024-02-04 17:45:48 -08:00
Kartik K. Agaram 01a13715d7 Merge text.love 2024-02-04 17:43:28 -08:00
Kartik K. Agaram 95be13f9db more realism in one more helper 2024-02-04 17:15:35 -08:00
Kartik K. Agaram 4121613fc6 don't save settings on error in source editor 2024-01-12 03:51:34 -08:00
Kartik K. Agaram 57fb2d4b57 clean up test mocks before aborting
Scenario:
  modify a test to fail in the source editor
  delete any settings in the 'config' file in the save dir
  start lines.love
  press C-e to switch to source editor

Before this commit, this scenario led to the following events:
  the C-e keypress invokes App.run_tests_and_initialize()
  the failing test results in a call to error()
  the call to error() is trapped by the xpcall around the event handler in love.run
  handle_error runs
  Current_app is 'source', so love.event.quit() is triggered
  love.quit() is invoked
  source.settings() is invoked
  App.screen.position() is invoked, which calls the test mock
  Since App.screen.move was never invoked, App.screen.position() returns nil
  The 'config' file is written without values for source.x and source.y

As a result, future runs fail to open.

This is likely a corner case only I will ever run into, since I'm
careful to never commit failing unit tests. Still, I spent some time
trying to figure out the best place to fix this. Options:
* don't write config if Error_message is set
  but we do want config written in this scenario:
  * we hit an error, source editor opens
  * we spend some time debugging and don't immediately fix the issue
  * we quit, with some new files opened in various places
* hardcode source.settings() to call love.window.getPosition() rather
  than App.screen.position().
  drawback: weird special case
* clean up test mocks before aborting
  this seems like something we always want

I'm not very sure of my choice.
This bug doesn't leave me feeling very great about my whole app.
Arguably everything I've done is bullshit hacks piled on hacks.

Perhaps the issue is:
  - naked error() in LÖVE apps never invokes love.quit(), but
  - an unhandled error within my handle_error invokes love.quit() (via
    love.event.quit)
Perhaps LÖVE should provide a way to abort without invoking the quit
handler. There's literally no other way in LÖVE to request a quit.
2024-01-12 03:22:43 -08:00
Kartik K. Agaram b84429b0a6 get mouse coords from touch if possible 2023-12-25 23:31:54 -08:00
Kartik K. Agaram 934a96e377 Merge text0 2023-12-18 12:44:03 -08:00
Kartik K. Agaram 9baa2bc299 Merge text.love 2023-12-18 12:42:17 -08:00
Kartik K. Agaram 445ce2d220 add a helper and update some docs 2023-12-18 11:59:08 -08:00
Kartik K. Agaram b8128fb0b3 Merge template-live-editor-mobile 2023-12-18 11:44:55 -08:00
Kartik K. Agaram 2871034da6 include an additional API 2023-12-18 11:29:51 -08:00
Kartik K. Agaram f9c2d7883f Merge template-live-editor-mobile
Lua Carousel now tested to load/save screens from/to save dir.
2023-12-18 07:53:47 -08:00
Kartik K. Agaram af5fea3ee0 discourage nativefs; it isn't reliable on iOS
https://github.com/love2d/love/issues/1997#issuecomment-1859045425

I'm still leaving it in, just not enabling it by default.

One consequence of this change: driver.love edits will now go to the
save dir, which I've tried before and found quite confusing. But it
seems like the right trade-off for mobile apps; people are more likely
to run into iOS than to try to make changes with driver.love.
2023-12-18 07:32:27 -08:00
Kartik K. Agaram d6f764adbe backport a critical patch for iOS
https://github.com/love2d/love/issues/1959#issuecomment-1817959751
2023-12-18 07:30:09 -08:00
Kartik K. Agaram 254635319f Merge template-live-editor-mobile 2023-12-07 00:55:28 -08:00
Kartik K. Agaram 7b527c843b Merge template-live-editor 2023-12-07 00:53:56 -08:00
Kartik K. Agaram e3c8121381 Merge text0 2023-12-07 00:51:29 -08:00
Kartik K. Agaram 23eb55f634 Merge text.love 2023-12-07 00:11:31 -08:00
Kartik K. Agaram 19597e7619 redo version checks yet again
I'm starting to feel better after replacing 1 line with 20 and 2 new
bits of global state. I'm now handling two scenarios more explicitly:

* If I change Current_app within key_press, the corresponding text_input
  and key_release events go to the new app. If it's an editor it might
  insert the key, which is undesirable. Putting such handlers in
  key_release now feels overly clever, particularly since it took me
  forever to realize why I was getting stuck in an infinite loop.

* Both 'run' and 'source' can hit the version check, so we need to be
  able to transition from the 'error' app to either. Which
  necessitates yet another global bit of state: Next_app.
2023-12-06 22:43:28 -08:00
Kartik K. Agaram 01a26cad5f redo version checks
This is still ugly, but hopefully easier to follow.
2023-12-06 20:14:24 -08:00
Kartik K. Agaram fa778f95a1 _yet another_ bugfix to the version check X-(
When I stopped running the version check before the tests I also stopped
initializing Version, which can be used in tests to watch out for font
changes across versions. As a result I started seeing a test failure
with LÖVE v12.

It looks like all manual tests pass now. And we're also printing the
warning about version checks before running tests, which can come in
handy if a new version ever causes test failures. The only thing that
makes me unhappy is the fact that we're calling the version check twice.
And oh, the fact that this part around initialization and version
management is clearly still immature.

I'll capture some desires and fragmentary thought processes around them:

* If there's an error, go to the source editor.

* But oh, don't go to source editor on some unactionable errors, so we
  include a new `Current_app` mode for them:
  * Unsupported version requires an expert. Just muddle through if you
    can or give a warning someone can send me.
  * A failing test might be spurious depending on the platform and font
    rendering scheme. So again just provide a warning someone can send
    me.

  [Source editor can be confusing for errors. Also an editor! But not
  showing the file you asked for!]

* But our framework clears the warning after running tests:
  * If someone is deep in developing a new feature and quits -> restore
    back in the source editor.

  [Perhaps `Current_app` is the wrong place for this third hacky mode,
  since we actually want to continue running. Perhaps it's orthogonal to
  `Current_app`.]

  [Ideally I wouldn't run the tests after the version check. I'd pause,
  wait for a key and then resume tests? "Muddle through" is a pain to
  orchestrate.]

* We store `Current_app` in settings. But we don't really intend to
  persist a `Current_app` of 'error'. Only the main app or 'source'
  editor.

  [Another vote against storing 'error' in `Current_app`.]

* So we need to rerun the version check after running tests to actually
  show the warning.

  [Perhaps I need to separate out the side-effect of setting `Version`
  from the side-effect of changing `Current_app`. But that's not right
  either, because I do still want to raise an error message if the
  version check fails before running tests. Which brings us back to
  wanting to run the tests after raising the version check..]

One good thing: none of the bugs so far have been about silently
ignoring test failures. I thought that might be the case for a bit,
which was unnerving.

I grew similar muddiness in Mu's bootstrap system over time, with
several surrounding modes around the core program that interacted poorly
or at least unsatisfyingly with each other. On one level it just feels
like this outer layer reflects muddy constraints in the real world. But
perhaps there's some skill I still need to learn here..

Why am I even displaying this error if we're going to try to muddle
through anyway? In (vain) hopes that someone will send me that
information. It's not terribly actionable even to me. But it's really
intended for when making changes. If a test fails then, you want to
know.

The code would be cleaner if I just threw an unrecoverable error from
the version check. Historically, the way I arrived at this solution was:
  * I used the default love.errorhandler for a while
  * I added xpcall and error recovery, but now I have situations where I
    would rather fall back on love.errorhandler. How to tell xpcall
    that?
But no, this whole line of thought is wrong. LÖVE has a precedent for
trying to muddle through on an unexpected version. And spurious test
failures don't merit a hard crash. There's some irreducible requirement
here. No point making the code simplistic when the world is complex.

Perhaps I should stop caching Version and just recompute it each time.
It's only used once so far, hardly seems worth the global.

We have two bits of irreducible complexity here:
  * If tests fail it might be a real failure, or it might not.
  * Even if it's an unexpected version, everything might be fine.
And the major remaining problem happens at the intersection of these two
bits. What if we get an unexpected version with some difference that
causes tests to fail? But this is a hypothetical and not worth thinking
about since I'll update the app fairly quickly in response to new
versions.
2023-12-06 17:34:04 -08:00
Kartik K. Agaram eb9bafa5b5 Merge template-live-editor-mobile 2023-12-03 13:26:49 -08:00
Kartik K. Agaram db2529c37e Merge template-live-editor 2023-12-03 13:22:57 -08:00
Kartik K. Agaram cdbbe56519 Merge text0 2023-12-03 13:21:55 -08:00
Kartik K. Agaram 20d2b3e460 Merge text.love 2023-12-03 13:18:22 -08:00
Kartik K. Agaram f6bc670ef6 yet another bugfix to the version check
We could now get test failures before the version check, which might be
confusing.
2023-12-03 12:30:16 -08:00
Kartik K. Agaram 9993014904 bugfix: version check 2023-12-03 12:11:17 -08:00
Kartik K. Agaram 086062791f fix repeating backspace on iOS 2023-11-21 22:58:16 -08:00
Kartik K. Agaram eccda8de1f bugfix: keep wrapping lines within window boundaries 2023-11-20 23:25:19 -08:00
Kartik K. Agaram 239077e8e1 bugfix: initial textinput event on iOS
`love.textinput` is fragile on iOS. Various things can cause an app to
stop receiving textinput events. Resizing the window is one reliable
way, but there's also another ghost, something that's triggering on
every frame of LÖVE.

Fortunately, it looks like `love.keyboard.setTextInput(true)` reliably
resubscribes the app to textinput events, regardless of their cause.

https://github.com/love2d/love/issues/1959

The one remaining open question here is why the call in
`App.keychord_press` (equivalent to `love.keypressed`) doesn't fix the
breakage caused by the initial window resize (that happens before any
keys are pressed). I've confirmed that `keypressed` comes before
`textinput` on iOS just like everywhere else.
2023-11-19 10:57:10 -08:00
Kartik K. Agaram 85020fe21d Merge text0 2023-11-18 15:27:16 -08:00
Kartik K. Agaram f08a485f07 Merge text.love 2023-11-18 15:25:32 -08:00
Kartik K. Agaram 48c05aa77a late-bind my App.* handlers
This came up when trying to integrate my apps with the vudu debugger
(https://github.com/deltadaedalus/vudu). In general, it's a subtle part
of LÖVE's semantics that you can modify event handlers any time and your
modifications will get picked up. Now my Freewheeling Apps will follow
this norm as well.
2023-11-18 14:15:07 -08:00
Kartik K. Agaram b55bb76f30 fix startup test failures from the driver
Still klunky in one place: when you open the driver the failing test
isn't highlighted in red. I need to communicate the structured data of
test failures in run-time errors when the tests weren't triggered by a
driver command.
2023-11-17 14:34:54 -08:00
Kartik K. Agaram a428068d3e fix initialization errors using driver.love
Changes inside on.initialize are minefields. Until now, if you made a
mistake when modifying on.initialize, you could end up in a situation
where the app would fail irrecoverably on the next startup. You'd have
to go dig up a text editor to fix it.

After this commit, errors in on.initialize wait for commands from
driver.love just like any other error.

Recovering from errors during initialization is a little different than
normal. I don't know how much of initialization completed successfully,
so I redo all of it.

I think this should be safe; the sorts of things we want to do on
startup tend to be idempotent just like the sorts of things we do within
an event loop with our existing error handling.

Things are still not ideal. Initialization by definition happens only
when the app starts up. When you make changes to it, you won't find out
about errors until you restart the app[1], which can be much later and a
big context switch. But at least you'll be able to fix it in the usual
way. Slightly more seamless[2].

One glitch to note: at least on Linux, an app with an initialization
error feels "sticky". I can't seem to switch focus away from it using
Alt-tab. Hitting F4 on the driver also jarringly brings the client app
back in focus when there was an initialization error. But the mouse does
work consistently. This feels similar to the issues I find when an app
goes unresponsive sometimes. The window manager really wants me to
respond to the dialog that it's unresponsive.

Still, feels like an improvement.

[1] I really need to provide that driver command to restart the app! But
there's no room in the menus! I really need a first-class command
palette like pensieve.love has!

[2] https://lobste.rs/s/idi1wt/open_source_vs_ux
2023-11-17 11:55:57 -08:00
Kartik K. Agaram 90dc7ce6dc run all tests on startup 2023-11-16 22:10:03 -08:00
Kartik K. Agaram d90dff3286 improve a name 2023-11-10 10:21:52 -08:00
Kartik K. Agaram f86ebf6247 clean up a debug print 2023-11-10 10:20:57 -08:00
Kartik K. Agaram a6738b49c4 clean up some cruft from error callstacks
before:

  stack traceback:
    [string "text.lua"]:9: in function 'draw'
    [string "edit.lua"]:200: in function 'draw'
    [string "run.lua"]:140: in function 'draw'
    [string "main.lua"]:162: in function <[string "main.lua"]:155>
    [C]: in function 'xpcall'
    [string "app.lua"]:38: in function <[string "app.lua"]:20>
    [C]: in function 'xpcall'
    [love "boot.lua"]:370: in function <[love "boot.lua"]:337>

after:

  stack traceback:
    text.lua:9: in function 'draw'
    edit.lua:200: in function 'draw'
    run.lua:140: in function 'draw'
    main.lua:162: in function <[string "main.lua"]:155>
    [C]: in function 'xpcall'
    app.lua:38: in function <[string "app.lua"]:20>
    [C]: in function 'xpcall'
    [love "boot.lua"]:370: in function <[love "boot.lua"]:337>
2023-11-10 08:41:56 -08:00
Kartik K. Agaram 8b70258978 remove a no-op regex munging on callstacks
Port of a fix "upstream": commit b38f172ceb in template-live-editor.
2023-11-10 07:24:46 -08:00
Kartik K. Agaram 3fb7854008 Merge text0 2023-10-28 01:05:35 -07:00
Kartik K. Agaram 6cc83d5691 Merge text.love 2023-10-28 01:02:30 -07:00
Kartik K. Agaram aa9a0b0b15 use my name for a dir 2023-10-27 23:58:42 -07:00
Kartik K. Agaram 598b7dfa8c Merge text0 2023-10-16 23:33:19 -07:00
Kartik K. Agaram 6f9f6b591a Merge text.love 2023-10-16 23:31:13 -07:00
Kartik K. Agaram 4b3f359526 clearer API for drawing a button
Make it more obvious that the color passed in is just for the background.
The icon will do the rest.
r/g/b keys are more consistent with App.color().
2023-10-16 22:57:46 -07:00
Kartik K. Agaram 6e391d7875 start supporting LÖVE v12
To do this I need some support for multiple versions. And I need an
'error' mode to go with existing 'run' and 'source' modes
(`Current_app`). Most errors will automatically transition to 'source'
editor mode, but some errors aren't really actionable in the editor. For
those we'll use 'error' mode.

The app doesn't yet work with LÖVE v12. There are some unit tests failing
because of differences in font rendering.
2023-10-09 20:05:19 -07:00
Kartik K. Agaram 2bce6aad55 Merge text0 2023-09-09 09:53:37 -07:00