-- update any in-progress animations -- return whether any work remains draw_next_frames_of_animations = function() local a = Animations_in_progress for i=#a,1,-1 do if coroutine.status(a[i].co) == 'dead' then table.remove(a, i) else local status, err = coroutine.resume(a[i].co) if status == false then error(err) end end end return #a > 0 end