get rid of an assertion
It's easy for cursor to go off viewport, and that seems fine. Just don't let a cursor off screen receive keys.
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@ -5,7 +5,8 @@ on.keychord_press = function(chord, key)
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update_font_settings(Current_pane.editor_state.font_height-2)
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elseif chord == 'C-0' then
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update_font_settings(20)
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else
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elseif Current_pane.editor_state.cursor_x then
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-- send keys to editor if cursor is visible
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edit.keychord_press(Current_pane.editor_state, chord, key)
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end
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end
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@ -1,3 +1,5 @@
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on.text_input = function(t)
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edit.text_input(Current_pane.editor_state, t)
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if Current_pane.editor_state.cursor_x then
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edit.text_input(Current_pane.editor_state, t)
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end
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end
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@ -1,3 +1,5 @@
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on.key_release = function(key, scancode)
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edit.key_release(Current_pane.editor_state, key, scancode)
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if Current_pane.editor_state.cursor_x then
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edit.key_release(Current_pane.editor_state, key, scancode)
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end
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end
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1
edit.lua
1
edit.lua
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@ -109,7 +109,6 @@ end
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-- return y drawn until
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function edit.draw(State, fg, hide_cursor, show_line_numbers)
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assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
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assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
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State.cursor_x = nil
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State.cursor_y = nil
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local y = State.top
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