Merge carousel.love

This commit is contained in:
Kartik K. Agaram 2024-05-20 00:04:55 -07:00
commit ef71fef7b9
5 changed files with 19 additions and 2 deletions

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@ -26,6 +26,8 @@ on.draw = function()
--
draw_menu()
draw_next_frames_of_animations()
draw_button_tooltips(Global_state)
if Window_in_focus then
draw_button_tooltips(Global_state)
end
end
end
end

1
0177-Window_in_focus Normal file
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@ -0,0 +1 @@
Window_focus = true

3
0178-on.focus Normal file
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@ -0,0 +1,3 @@
on.focus = function(in_focus)
Window_in_focus = in_focus
end

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@ -203,6 +203,12 @@ function App.wheelmoved(dx,dy)
if on.mouse_wheel_move then on.mouse_wheel_move(dx,dy) end
end
function App.mousefocus(in_focus)
if Mode == 'error' then return end
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if on.mouse_focus then on.mouse_focus(in_focus) end
end
function App.touchpressed(x,y, dx,dy, pressure)
if Mode == 'error' then return end
Cursor_time = 0 -- ensure cursor is visible immediately after it moves

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@ -88,6 +88,11 @@ two categories.
right. Positive values for `dy` indicate upward movement.
(Based on [LÖVE](https://love2d.org/wiki/love.wheelmoved).)
* `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or off
the app window. `in_focus` will be `true` when mouse comes within the window
area, and `false` when it goes off.
(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
* `on.touch_press(x,y, dx,dy, pressure)` -- called when you touch a
multi-touch screen. Provides in `x` and `y` the point on the screen at which
the touch occurred.