mirror of https://git.sr.ht/~rabbits/left
Init
This commit is contained in:
commit
3eedc8228f
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AlignAfterOpenBracket: DontAlign
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AlignEscapedNewlines: DontAlign
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AllowShortBlocksOnASingleLine: Empty
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AllowShortCaseLabelsOnASingleLine: true
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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AlwaysBreakAfterDefinitionReturnType: TopLevel
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BinPackArguments: false
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BinPackParameters: false
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BreakBeforeBraces: WebKit
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IndentCaseLabels: false
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TabWidth: 4
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IndentWidth: 4
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ContinuationIndentWidth: 4
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UseTab: ForContinuationAndIndentation
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ColumnLimit: 0
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ReflowComments: false
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SortIncludes: false
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SpaceBeforeParens: false
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.DS*
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*jpg~
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*png~
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*gif~
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theme.svg
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left
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MIT License
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Copyright (c) Devine Lu Linvega
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# Left
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A minimal text editor, written in ANSI C.
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## Build
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To build left, you must have [SDL2](https://wiki.libsdl.org/).
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```
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cc left.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -L/usr/local/lib -lSDL2 -o left
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```
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## Controls
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### Generics
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- `+` Zoom In
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- `-` Zoom Out
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### IO
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- `E` Export(export.chr)
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- `R` Render(render.bmp)
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- `Z` Length Out
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- `X` Length In
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### General
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- `WASD` Orbit(rotate)
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- `Shift+WASD` Orbit(move)
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- `Shift+ZX` Orbit(zoom)
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- `TAB` Toggle projection
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## TODOs
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- Add lathe effect.
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#!/bin/bash
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# format code
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clang-format -i left.c
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# remove old
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rm -f ./left
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# debug(slow)
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cc -std=c99 -DDEBUG -Wall -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined left.c -L/usr/local/lib -lSDL2 -lm -o left
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# build(fast)
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# cc left.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -L/usr/local/lib -lSDL2 -lm -o left
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# Size
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echo "Size: $(du -sk ./left)"
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# Install
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if [ -d "$HOME/bin" ] && [ -e ./left ]
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then
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cp ./left $HOME/bin
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echo "Installed: $HOME/bin"
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fi
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# run
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./left
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#include <SDL2/SDL.h>
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#include <stdio.h>
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/*
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Copyright (c) 2020 Devine Lu Linvega
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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#define HOR 32
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#define VER 16
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#define PAD 8
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#define SZ (HOR * VER * 16)
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int WIDTH = 8 * HOR + PAD * 2;
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int HEIGHT = 8 * (VER + 2) + PAD * 2;
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int FPS = 30, GUIDES = 1, ZOOM = 2;
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/* interface */
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Uint32 theme[] = {
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0x000000,
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0xFFFFFF,
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0x72DEC2,
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0x666666,
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0x222222};
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Uint8 icons[][8] = {
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{0x10, 0x28, 0x44, 0x92, 0x44, 0x28, 0x10, 0x00},
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{0x10, 0x28, 0x44, 0x82, 0x82, 0x82, 0xd6, 0x00},
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{0x1e, 0x22, 0x40, 0x82, 0x40, 0x22, 0x1e, 0x00},
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{0x04, 0x08, 0x50, 0xa4, 0x50, 0x08, 0x04, 0x00},
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{0x1e, 0x20, 0x40, 0xa2, 0x40, 0x20, 0x1e, 0x00},
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{0x00, 0x00, 0x00, 0x82, 0x44, 0x38, 0x00, 0x00}, /* eye open */
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{0x00, 0x38, 0x44, 0x92, 0x28, 0x10, 0x00, 0x00} /* eye closed */
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};
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Uint8 chrbuf[SZ];
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SDL_Window *gWindow = NULL;
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SDL_Renderer *gRenderer = NULL;
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SDL_Texture *gTexture = NULL;
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Uint32 *pixels;
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int text_len = 0;
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char text[300];
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/* draw */
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void
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clear(Uint32 *dst)
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{
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int i, j;
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for(i = 0; i < HEIGHT; i++)
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for(j = 0; j < WIDTH; j++)
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dst[i * WIDTH + j] = theme[0];
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}
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int
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getpixel(Uint32 *dst, int x, int y)
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{
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return dst[(y + PAD) * WIDTH + (x + PAD)];
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}
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void
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putpixel(Uint32 *dst, int x, int y, int color)
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{
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if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8)
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dst[(y + PAD) * WIDTH + (x + PAD)] = theme[color];
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}
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void
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drawchr(Uint32 *dst, int x, int y, int id)
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{
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int v, h, offset = id * 16;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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int px = (x * 8) + (8 - h);
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int py = (y * 8) + v;
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int ch1 = chrbuf[offset + v];
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int ch2 = chrbuf[offset + v + 8];
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int clr = ((ch1 >> h) & 0x1) + (((ch2 >> h) & 0x1) << 1);
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int guides = GUIDES && !clr && (x + y) % 2;
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putpixel(dst, px, py, guides ? 4 : clr);
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}
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}
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void
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drawicon(Uint32 *dst, int x, int y, Uint8 *icon, int color)
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{
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int v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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int c = (icon[v] >> (8 - h)) & 0x1;
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putpixel(dst, x + h, y + v, c ? color : 0);
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}
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}
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void
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drawletter(Uint32 *dst, int x, int y, int id)
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{
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int v, h, offset = id * 16;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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int px = (x * 8) + (8 - h);
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int py = (y * 8) + v;
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int ch1 = chrbuf[offset + v];
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int ch2 = chrbuf[offset + v + 8];
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int clr = ((ch1 >> h) & 0x1) + (((ch2 >> h) & 0x1) << 1);
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putpixel(dst, px, py, clr);
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}
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}
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void
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drawui(Uint32 *dst)
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{
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int bottom = VER * 8 + 8;
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drawicon(dst, 0 * 8, bottom, icons[0], 2);
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drawicon(dst, 1 * 8, bottom, icons[1], 2);
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drawicon(dst, 2 * 8, bottom, icons[2], 2);
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drawicon(dst, 4 * 8, bottom, icons[3], 1);
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drawicon(dst, 5 * 8, bottom, icons[GUIDES ? 6 : 5], GUIDES ? 1 : 2);
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}
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void
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drawbody(Uint32 *dst)
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{
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int i = 0;
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char c;
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while((c = text[i++])) {
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drawletter(dst, i % 24, i / 24, (int)c);
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printf("%c\n", c);
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}
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}
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void
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redraw(Uint32 *dst)
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{
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int i, j;
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clear(dst);
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drawbody(dst);
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drawui(dst);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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}
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/* options */
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int
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error(char *msg, const char *err)
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{
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printf("Error %s: %s\n", msg, err);
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return 0;
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}
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void
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setguides(int v)
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{
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GUIDES = v;
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redraw(pixels);
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}
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void
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selectoption(int option)
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{
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switch(option) {
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case 5: setguides(!GUIDES); break;
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}
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}
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void
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quit(void)
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{
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free(pixels);
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SDL_DestroyTexture(gTexture);
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gTexture = NULL;
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SDL_DestroyRenderer(gRenderer);
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gRenderer = NULL;
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SDL_DestroyWindow(gWindow);
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gWindow = NULL;
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SDL_Quit();
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exit(0);
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}
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void
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domouse(SDL_Event *event)
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{
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switch(event->type) {
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case SDL_MOUSEBUTTONUP:
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break;
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case SDL_MOUSEBUTTONDOWN:
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if(event->motion.y / ZOOM / 8 == VER + 2)
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selectoption(event->motion.x / ZOOM / 8 - 1);
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break;
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case SDL_MOUSEMOTION:
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break;
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}
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}
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void
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dokey(SDL_Event *event)
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{
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int shift = SDL_GetModState() & KMOD_LSHIFT || SDL_GetModState() & KMOD_RSHIFT;
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switch(event->key.keysym.sym) {
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}
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redraw(pixels);
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}
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void
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dotext(SDL_Event *event)
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{
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int i;
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for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) {
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char c = event->text.text[i];
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if(c < ' ' || c > '~')
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break;
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printf("%c\n", c);
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text[text_len++] = c;
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text[text_len] = '\0';
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}
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}
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int
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loadchr(FILE *f)
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{
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if(!f)
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return error("Load", "Invalid input file");
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if(!fread(chrbuf, sizeof(chrbuf), 1, f))
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return error("Load", "Invalid input size");
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puts("Load: Complete");
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fclose(f);
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return 1;
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}
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int
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init(void)
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{
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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return error("Init", SDL_GetError());
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gWindow = SDL_CreateWindow("Moogle",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH * ZOOM,
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HEIGHT * ZOOM,
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SDL_WINDOW_SHOWN);
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if(gWindow == NULL)
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return error("Window", SDL_GetError());
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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if(gRenderer == NULL)
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return error("Renderer", SDL_GetError());
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gTexture = SDL_CreateTexture(gRenderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STATIC,
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WIDTH,
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HEIGHT);
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if(gTexture == NULL)
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return error("Texture", SDL_GetError());
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pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32));
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if(pixels == NULL)
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return error("Pixels", "Failed to allocate memory");
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clear(pixels);
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return 1;
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}
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int
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main(void)
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{
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int ticknext = 0;
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if(!init())
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return error("Init", "Failure");
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loadchr(fopen("nasu-export.chr", "r"));
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redraw(pixels);
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while(1) {
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int tick = SDL_GetTicks();
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SDL_Event event;
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if(tick < ticknext)
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SDL_Delay(ticknext - tick);
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ticknext = tick + (1000 / FPS);
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while(SDL_PollEvent(&event) != 0) {
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switch(event.type) {
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case SDL_QUIT: quit(); break;
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION: domouse(&event); break;
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case SDL_TEXTINPUT: dotext(&event); break;
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case SDL_KEYDOWN: dokey(&event); break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(pixels);
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break;
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}
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}
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}
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quit();
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return 0;
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}
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