# Tidal Voltage A small set of SuperDirt synths and Tidal helpers to control modular synths. No MIDI required! **2023 updates:** - nDef synths - Added `saw`, `lfo` triggered LFOs - `amp` now controls the scale of `gate`, `voltage`, `saw`, `ar`, and `lfo` --- ### Simple The following synths, while easy to use, create a new CV instance each cycle. This can result in short gaps/breaks in between cycles. You can use `Ndef`s (below) above to remedy this. Easy install, 1st step: Put voltage.scd into your [SuperDirt/synths](https://github.com/musikinformatik/SuperDirt/tree/develop/synths) library. 2nd step: Evaluate `voltage.tidal` (or add to your `bootTidal.hs` config) #### Pitch, with octave quantisation ```haskell -- change notes per octave on each cycle d1 $ pitch "0 10 8 1" # octave "<12 31 8>" # x 1 ``` `pitch` allows a pattern of note values. `octave` sets the amount of notes per octave. The pitch and scale values will be converted to `1v/octave`. Both `pitch` and `octave` can be sequenced for some microtonal madness... `glide` accepts a strengh (in semitones, relative to scale), a rate (in step length). ```haskell -- glide to pitch d1 $ pitch "0 10 8 1" # scale "<12 31 8>" # x 1 # glide 12 0.5 ``` #### Gate ```haskell -- sequence gate inputs d2 $ gate "0 1 0 0 1 1 1" # x 2 ``` `gate` will take a 0/1 pattern and return +5v signals for the `1` values. Use `-1` if you need a -5v. #### Voltage automation ```haskell -- create stepped automation d3 $ volt "1 0.2 0.5 -0.2" # x 3 ``` `volt` will allow you to sequence voltages however you like. #### ADSR/AR ```haskell --- adsr d4 $ adsr 0 0.2 1 0.2 # x 4 ``` There is also just an `ar` helper too, which has a default D and S value. ```haskell -- create ar d5 $ struct "t f t t" # ar 0 0.5 # x 5 ``` ```haskell -- patternise ar d5 $ struct "t f t t" # ar (range 0.1 1 sine) "<0 0.4>" # x 5 ``` In the above example, the attack time would grow for each triggered envelope over course of the cycle. #### Sine LFO This will create an sine waveform, the sine will restart with each cycle, which gives a neat synced/trigger effect for modulations. ```haskell d6 $ lfo 0.5 # x 6 ``` #### Saw LFO This will create a sawtooth waveform, the sawtooth will restart with each cycle, which gives a neat synced/trigger effect for modulations. ```haskell d6 $ saw 0.5 # x 6 ``` #### Clock ```haskell -- clock cv output d6 $ clock # x 6 ``` `clock` will output a clock cv, which matches the bpm of your tidal project. You can `slow` / `fast` this as well. #### Amp Using the `amp` modifier in Tidal Cycles will scale the output of `gate`, `voltage`, `saw`, `ar`, and `lfo`. Awesome for creating more suble modulations. ```haskell d6 $ saw 0.5 # x 6 # amp 0.3 ``` --- ### Expert If you run into issues with gaps or clicks in the synth defs above, you can choose to use nDefs, which allow more consistent CV usage. These need to be defined in your start up file. ### Ndef Defining `Ndef` synths provide a constant signal between cycles and instructions. You will need to define a separate `Ndef` for each instance you would like to use. #### Pitch ```c ( SynthDef(\nPitch, { | out, channel = 0, freq = 440, portamento = 0 | var n = Lag.ar(log2(K2A.ar(freq)/440), portamento); var sig = LinLin.ar(n, -1, 9, 0, 1); OffsetOut.ar(channel, [sig]); }).add ); // define a unique name for each Ndef Ndef(\cv_np).source = \nPitch; Ndef(\cv_np).play(0); // add to dirt library, give it a name that you will use in tidal ~dirt.soundLibrary.addSynth(\p, (play: { var latency = (~latency ? 0); var freq = ~freq; var channel = ~channel; var portamento = ~portamento; Ndef(\cv_np).wakeUp; // schedule the cycles, prevents delayed signals thisThread.clock.sched(latency - 0.025, { Ndef(\cv_np).set(\portamento, portamento); Ndef(\cv_np).set(\channel, channel); Ndef(\cv_np).set(\freq, freq); }); })); ``` After adding or evaluating the above in SuperCollider, you can use them like: ```haskell -- you can select pitch by number d1 $ n "20" # s "p" -- or by note name d1 $ n "c3" # s "p" -- change channel output and/or portamento d1 $ n "c3 f2" # s "p" # channel 1 # portamento 0.5 ``` #### Gate ```c ( SynthDef(\nGate, { | out, channel = 0, n, portamento = 0 | var sig = LinLin.ar(n, -1, 9, 0, 1); OffsetOut.ar(channel, [sig]); }).add ); // define a unique name for each Ndef Ndef(\cv_ng).source = \nGate; Ndef(\cv_ng).play(0); // add to dirt library, give it a name that you will use in tidal ~dirt.soundLibrary.addSynth(\g, (play: { var latency = (~latency ? 0); var n = ~n; var channel = ~channel; var portamento = ~portamento; Ndef(\cv_ng).wakeUp; // schedule the cycles, prevents delayed signals thisThread.clock.sched(latency - 0.025, { Ndef(\cv_ng).set(\portamento, portamento); Ndef(\cv_ng).set(\channel, channel); Ndef(\cv_ng).set(\n, n); }); })); ``` --- ### Fine print **These require a DC-coupled sound card.** Add the `voltage.scd` synths to your active SuperDirt synth definitions. Evaluate the `voltage.tidal` definitions after starting Tidal. These can also be added to your Tidal startup file. In the above examples, `x` maps to a channel on your audio card. If you have an 8 output audio card, the `x` will likely be 0-7. If you are using an aggregate device, please refer to your Audio settings. --- ### Feedback and/or additions? If you are actually using this, please join the community here and let me know: https://club.tidalcycles.org/t/using-tidal-to-control-modular-synths-with-cv/863