Kartik K. Agaram f6fb8be714 | ||
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assets | ||
0000-freewheeling-start | ||
0001-on | ||
0002-Debug_animations_in_progress | ||
0002-vx | ||
0003-refresh_debug_animations | ||
0003-scale | ||
0004-on.update | ||
0004-vy | ||
0005-Cursor_node | ||
0005-animate | ||
0006-loiter | ||
0006-on.mouse_press | ||
0007-save_callstack | ||
0007-to_text | ||
0008-Debug_animation_period | ||
0008-Viewport | ||
0009-on.code_change | ||
0010-initialize_editor | ||
0011-box_height | ||
0012-on.initialize | ||
0013-font | ||
0014-y_of_schema1 | ||
0015-line_height | ||
0016-schema1_of_y | ||
0017-on.mouse_release | ||
0018-on.update | ||
0019-B | ||
0020-Page | ||
0021-compute_layout | ||
0022-on.text_input | ||
0023-on.keychord_press | ||
0024-copy_shape | ||
0025-add_thick_line | ||
0026-on.draw | ||
0027-Surface | ||
0028-A | ||
0029-Page2 | ||
0030-update_editor_box | ||
0031-cols | ||
0032-rows | ||
0033-test_y_of_schema1 | ||
0034-dump_state | ||
0035-pan_viewport_to_contain_cursor | ||
LICENSE.txt | ||
Manual_tests.md | ||
MemoryReferenceInfo.lua.0 | ||
MemoryReferenceInfo.lua.unused | ||
README.md | ||
app.lua | ||
button.lua | ||
default_map | ||
edit.lua | ||
file.lua | ||
json.lua | ||
keychord.lua | ||
live.lua | ||
main.lua | ||
nativefs.lua | ||
reference.md | ||
search.lua | ||
select.lua | ||
test.lua | ||
text.lua | ||
text_tests | ||
text_tests.lua | ||
undo.lua |
README.md
LuaML: An experimental markup language and 'browser' for it
Demo of a simple structured editor for formatted text atop an infinite 2D surface that can be panned and zoomed.
For ease of implementation, LuaML documents are always legal Lua objects rather than a first-class language like HTML. A simple example:
{ type='text', data={'hello, world!',} }
Text object data consists of an array of strings, one for each line. No newlines at the moment. (Everything is subject to change.)
You can draw various shapes on the surface:
{type='line', data={0,0, 0,600}},
{type='line', data={0,0, 800,0}},
{type='text', data={'0'}, x=-20,y=-20},
{type='rectangle', x=50,y=50, w=20,h=80, r=1,g=0,b=0},
{type='text', data={'abc', 'def'}, x=150, y=50, w=50,h=50, fg={r=0,g=0.4, b=0.9}},
{type='circle', x=300,y=200, radius=40, r=1,g=0,b=1},
{type='arc', x=0,y=0, radius=50, angle1=0, angle2=math.pi*2/3},
{type='ellipse', x=100,y=100, radiusx=10, radiusy=50},
{type='bezier', data={25,25, 25,125, 75,25, 125,25}},
But most of the design effort so far has focused on the 3 text types:
text
for runs of text to be line-wrapped over the givenwidth
.rows
andcols
, the only hierarchical types, ways to composetext
nodes into various grid layouts.
Some more examples.
Adjust foreground/background color (akin to a div
with inline style
):
{ type='text', fg={r=1,g=0,b=0}, bg={r=1,g=1,b=0},
data={'hello, world!'}
}
Adjust border color:
{ type='text', border={r=1,g=0,b=0},
data={'hello, world!'}
}
Rounded corners:
{ type='text', border={r=1,g=0,b=0}, rx=5,ry=5,
data={'hello, world!'}
}
Two-column text:
{ type='cols', data={
{type='text', data={'first column'}},
{type='text', data={'second column'}},
}}
A table with two rows and two columns:
{ type='cols', data={
{ type='rows', data={
{type='text', data={'abc'}},
{type='text', data={'def'}},
}},
{ type='rows', data={
{type='text', data={'ghi'}},
{type='text', data={'jkl'}},
}},
}}
(With the current design, cols of rows seem strictly superior to rows of cols. Column boundaries line up consistently across rows.)
This is still quite incomplete. Come help figure out its future. Currently supported "attributes":
fg
,bg
for color (noblink
tag yet)margin
(used asmargin-left
ormargin-top
depending on whether the parent node hascols
orrows
respectively)width
in pixels (I'd like to add '%' units here.)
Since this is all Lua, unrecognized attributes are silently ignored. In the
app itself you'll see attributes like name
and doc
. (This is a nightmare
if you imagine this turning into some sort of long-lived standard with
versions and compatibility guarantees. I don't. I just want an app-internal
format for creating UIs with very little code.)
This repo is an example of a Freewheeling App, designed above all to be easy to run, easy to modify and easy to share.
Getting started
Install LÖVE. It's just a 5MB download, open-source and extremely well-behaved.
You'll see a page that's currently hard-coded in the app.
All text is currently editable. There's a table on the right that will grow and shrink as you add and delete text.
Changes you make are currently not saved. This is just a demo.
To pan, drag the surface around. To increase/decrease zoom, press ctrl+=
,
ctrl+-
respectively. To reset zoom press ctrl+0
.
Hacking
To edit formatting you'll need to modify the code for the app. To do this live without restarting the app each time, download the driver app. Here's an example session using a fork of this repo:
Some reference documentation on how to create your own apps.
If the app being modified by the driver lives in a .love file, your changes will go into the save directory. If it lives in a directory (like this repo), your changes will go straight into the same directory.
Keyboard shortcuts
While editing text:
ctrl+f
to find patterns within a filectrl+c
to copy,ctrl+x
to cut,ctrl+v
to pastectrl+z
to undo,ctrl+y
to redoctrl+=
to zoom in,ctrl+-
to zoom out,ctrl+0
to reset zoomalt+right
/alt+left
to jump to the next/previous word, respectively- mouse drag or
shift
+ movement to select text,ctrl+a
to select all
When cursor is not in an editor:
- arrow keys pan the surface
shift
+arrow keys pan fasterpagedown
andpageup
are aliases forshift+down
andshift+up
respectively
Exclusively tested so far with a US keyboard layout. If you use a different layout, please let me know if things worked, or if you found anything amiss: http://akkartik.name/contact
Known issues
-
No support yet for Unicode graphemes spanning multiple codepoints.
-
No support yet for right-to-left languages.
-
Can't scroll while selecting text with mouse.
-
No scrollbars yet. That stuff is hard.
Mirrors and Forks
This repo is a fork of lines.love, an editor for plain text where you can also seamlessly insert line drawings. Its immediate upstream is the template repo for freewheeling apps. Updates to it can be downloaded from the following mirrors:
- https://git.sr.ht/~akkartik/luaML.love
- https://tildegit.org/akkartik/luaML.love
- https://git.merveilles.town/akkartik/luaML.love
- https://codeberg.org/akkartik/luaML.love
- https://nest.pijul.com/akkartik/luaML.love (using the Pijul version control system)
Further forks are encouraged. If you show me your fork, I'll link to it here.
- https://git.sr.ht/~akkartik/driver.love - the driver app for modifying freewheeling apps without restarting them.
- https://git.sr.ht/~akkartik/snap.love - a graph drawing tool.
Feedback
Most appreciated. Messages, PRs, patches, forks, it's all good.