Commit Graph

21 Commits

Author SHA1 Message Date
Kartik K. Agaram 50e84c9b44 bugfix: switch text_input to new panning impl 2023-10-27 23:01:46 -07:00
Kartik K. Agaram 1031f47496 snapshot: a whole new approach to panning
Basic idea: If the goal is for the cursor to be on the viewport, focus
the code on ensuring that constraint by construction.

Motivation: The downstream driver.love fork still has persistent bugs.
And I'm seeing some inconclusive signs that edit.lua might be failing to
change screen_top some of the time when it needs to. But this only
happens in driver.love, never in lines.love. So the null hypothesis is
that there's some subtle assumption in lines.love that we're violating
when rendering it on a surface.

What do you do with such subtleties? It might actually be
counterproductive to fix them at source. You end up with complexity
upstream that won't actually matter there if it breaks. Which is a
recipe for it to break silently and far away from the downstream fork
that might actually care about it. Or it might confuse people in future
who don't care about the downstream forks, just lines.love.

Maybe it makes sense to modify edit.lua here and take the hit on all
possible future merge conflicts. But considering the cost of tracking
this down, it seems simplest to:
a) come up with the constraint I care about, and
b) modify outside edit.lua, either what it sees or its results, to
preserve the new constraint.

Long ago I used to have this assertion in pensieve.love that the cursor
must be within the viewport, but I ended up taking it out because it
kept breaking for me when I was trying to do real work. It seems clear
that there are possible assertions that are useful and yet
counterproductive. If you can't keep it out of the product in the course
of testing, then it annoys users where ignoring it would be a more
graceful experience. Even when the user is just yourself! So it turns
out this is not a problem only for large teams of extrinsically
motivated people who don't eat their own dog food. No, for some things
you have to fix the problem by construction, not just verify it with an
assertion.

This plan isn't fully working yet in this commit. I've only fixed cases
for down-arrow. I need to address up arrow, and there might also be
changes for left/right arrows. Hmm, I'm going to try to follow the
implementation of bring_cursor_of_cursor_node_in_view() in
pensieve.love.

In the process of doing this I also noticed a bug with page-up/down. It
already existed, but this approach has made it more obvious.
2023-10-27 16:07:34 -07:00
Kartik K. Agaram 818aef8843 all manual tests seem to be passing now
scenario:
  position a tall node with its top within the viewport, and extending past bottom of viewport
  press page-down

Before this commit we were seeing strange patches of empty space above
the old top.
2023-10-26 16:53:37 -07:00
Kartik K. Agaram f44ac25a21 move some related lines closer together 2023-10-25 21:17:00 -07:00
Kartik K. Agaram 06e8ebdf31 still more wisdom encoded in my old code
All tests seem to be passing now.

One asymmetry: I'm setting node.editor.top in one branch but not the
other. Let's see if that comes back to bite us..
2023-10-25 18:08:43 -07:00
Kartik K. Agaram 8d9af77ab1 clean up all the mess since commit fe4e1395d0
In the process we find a new bug. Scrolling with keyboard is overly
eager to clamp screen_top to bottom of screen when the top used to be
within the viewport.

Until recently, scrolling past the bottom when the margin was visible
would move the cursor correctly but pan the surface to the top of the
viewport. Slightly jarring, but good enough.
2023-10-25 17:59:38 -07:00
Kartik K. Agaram ed08869d25 fix a stupid mistake
Everything seems to be working now!
2023-10-25 17:48:00 -07:00
Kartik K. Agaram 45c1e42de2 snapshot: a cleaner organization
scenarios:
  * Zoom = 1
    * pan with mouse: ✓
    * pan with up arrow: ✓
    * pan with down arrow: ✓
  * Zoom < 1
    * pan with mouse: ✓
    * pan with up arrow: ✓
    * pan with down arrow: ✗
  * Zoom > 1
    * pan with mouse: ✓
    * pan with up arrow: ✗
    * pan with down arrow: ✓

What ✓ means:
* pan with mouse: lines don't slide relative to the surface
  * will still slide relative to the surface when zooming in/out;
    that's unavoidable because we want integer pixels for crisp text
* pan with keyboard: at least some part of cursor is always peeking within the viewport
  * might still look ugly, with the line containing the cursor almost invisible,
    but hitting the down arrow will never pan upwards, or vice versa

Still not working though. I'm pretty much guaranteeing by construction that if
Viewport.y was set from screen_top1, then screen_top1 will not be perturbed.
And yet using scale() inside update_editor_box is incorrect. Hmm..
2023-10-25 16:49:39 -07:00
Kartik K. Agaram 0a37b1b80c revert commit 4c8960b5c7
Well, almost. I'm just reminding myself of the sort of plumbing I need,
not reintroducing the old logic that never worked right and had
undergone n iterations of corruption.
2023-10-25 16:23:28 -07:00
Kartik K. Agaram e10ac63be5 snapshot: insight
Ugh, it's been in front of my eyes all along. The logs have been
repeatedly showing a recurrence within a single frame:

key press -> update Viewport.y from screen_top -> A -> B -> update_editor_box -> update screen_top from Viewport.y

We need both those updates, but both should never occur at the same
time to the same node.

I think this is why screen panning works if I take out the scale inside
update_editor_box: the scale has already happened "once" in
updating Viewport.y, and it doesn't converge if we perform it a second
time in a frame. But the solution is just to do one or the other to a
node, never both.

I knew this (learned it the hard way) when I first built pensieve.love,
and I had an assertion to avoid it. But my assertion was brittle, and it
kept failing, and I took it out, and then I slowly took out all the code
that prevented this recurrence.
2023-10-25 16:14:08 -07:00
Kartik K. Agaram 2f34ef4eb8 snapshot: a new debug tool
I might have finally hit on the right approach: a hotkey that dumps
information. Doesn't swamp me with data, and also doesn't perturb
anything.

y_of_schema1 returns consistent results as I pan around.
I'm just not actually printing the lines at that y. I'm printing it at
that y/Viewport.zoom.

What might be confusing here is that I started out with a simple mental
model:
  * perform computations in surface coordinates (sx,sy)
  * render in viewport coordinates (vx,vy)

But for text quality reasons I need to perform many computations in
"scaled surface" coordinates.

Viewport coordinates are both offset and scaled relative to surface
coordinates. Scaled surface = just scaled relative to surface, not
offset.

I don't have a clear mental model here for when to use this.

I did already use it in one place with my simple mental model: you have
to scale distances like rect.w and rect.h but it's incorrect to offset
them. Maybe I'm getting this wrong somehow.
2023-10-25 11:02:03 -07:00
Kartik K. Agaram 03c4f86ccd snapshot: commit 0ca5bb0e8d, take 2
Panning with a cursor inside a node is working fine.
The relationship between y_of_schema1 and schema1_of_y is preserved.
I understand why I shouldn't scale the y in the call to schema1_of_y.

I'm also feeling a little more confident about why lines.love shouldn't
use coordinate transforms. The problem is that text gets blurry if it
starts at non-integer coordinates. We're forced to get into special
cases.

There's still the outstanding issue that the surface y coordinate of
each screen line is not consistent as you pan around (and the editor
starts off-screen above the viewport).

If you have just text boxes it's only noticeable when one box's top
margin is visible and another is not. Then the text in the two moves
relative to each other.
2023-10-25 09:30:50 -07:00
Kartik K. Agaram d0dffb4d00 undo 2 most recent commits 2023-10-25 09:29:22 -07:00
Kartik K. Agaram f54e1ad064 abort: switch to LÖVE's coordinate transforms
This is a big change, and I'd have to first modify lines.love to use the
coordinate transforms. And that fork doesn't really need a principled
coordinate system.
2023-10-25 09:28:14 -07:00
Kartik K. Agaram c2f765489a commit 0ca5bb0e8d did indeed cause the regression
Unscaled y makes cursor scrolling more stable, but it seems to be
compensating for an error elsewhere. The location of the top margin of
text is not stable, and I only notice when I can see the bottom margin
of the bounding box. (When the top margin is visible we never enter that
branch in update_editor_box.)

I should just use LÖVE's standard translation and scaling transforms for
the surface! Don't know why I didn't think of that.
2023-10-25 09:27:45 -07:00
Kartik K. Agaram 0ca5bb0e8d bugfix: scrolling with arrow keys after +/- zoom
scenario:
* zoom in or out
* focus cursor in a large box of text that overflows viewport both above
  and below
* position cursor near bottom, hit down arrow repeatedly. cursor should
  remain in viewport, with the viewport panning as necessary.
* position cursor near top, hit up arrow repeatedly. cursor should
  remain in viewport, with the viewport panning as necessary.

Again, I don't really understand when I'm supposed to scale coordinates
vs not. But at least we have a manual test pinned down now, and it
passes.
2023-10-24 23:51:32 -07:00
Kartik K. Agaram e93b2796d2 let's see if this is easier to understand in 6 mos
I spent 4 days agonizing over a bug in driver.love, working up the
courage to think about it, and then a whole day trying to make sense of
scrolling and deeply questioning my right to tell anyone anything about
programming.
2023-10-22 19:50:08 -07:00
Kartik K. Agaram 4c8960b5c7 greatly simplify layout
I don't know why this was so hard, but I don't need this variable
preserve_screen_top_of_cursor_node at all. We only set it when the
cursor is in some node, but we also only check for when the current node
is the cursor. Comparing with a nil cursor node works just as well.

I've also checked that driver.love doesn't need
preserve_screen_top_of_cursor_node. I think it came from pensieve.love,
where I've since taken it out. Did I ever need it even there?
2023-10-21 09:57:44 -07:00
Kartik K. Agaram d54fc8ec3a this bit of commit 0e3f1f773 is unnecessary 2023-04-22 22:56:44 -07:00
Kartik K. Agaram 0e3f1f7732 bugfix: size text/box when changing zoom
This is a backport from driver.love
2023-04-22 22:27:30 -07:00
Kartik K. Agaram b138f1ff9b Merge template-live-editor 2023-04-16 11:30:56 -07:00