Demo of an experimental lua-based markup language
Go to file
Kartik K. Agaram d0dffb4d00 undo 2 most recent commits 2023-10-25 09:29:22 -07:00
assets bring back assets from old repo 2023-01-03 07:55:38 -08:00
0000-freewheeling-start Merge template-live-editor 2023-04-16 11:30:56 -07:00
0001-on better comment 2023-04-20 23:39:36 -07:00
0002-vx undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0003-scale undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0004-vy undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0005-Cursor_node Merge template-live-editor 2023-04-16 11:30:56 -07:00
0006-on.mouse_press some debug prints 2023-10-22 11:42:09 -07:00
0007-to_text undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0008-Viewport undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0009-on.code_change Merge template-live-editor 2023-04-16 11:30:56 -07:00
0010-initialize_editor undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0011-box_height undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0012-on.initialize undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0013-font Merge template-live-editor 2023-04-16 11:30:56 -07:00
0014-y_of_schema1 bugfix: pin down schema1->y behavior 2023-10-25 00:11:58 -07:00
0015-line_height Merge template-live-editor 2023-04-16 11:30:56 -07:00
0016-schema1_of_y Merge template-live-editor 2023-04-16 11:30:56 -07:00
0017-on.mouse_release backport a few more changes from driver.love 2023-04-22 22:29:22 -07:00
0018-on.update Merge template-live-editor 2023-04-16 11:30:56 -07:00
0019-B undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0020-Page undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0021-compute_layout greatly simplify layout 2023-10-21 09:57:44 -07:00
0022-on.text_input backport a bugfix from driver.love 2023-10-22 11:45:48 -07:00
0023-on.keychord_press this improves things a little more 2023-10-25 09:27:15 -07:00
0024-copy_shape Merge template-live-editor 2023-04-16 11:30:56 -07:00
0025-add_thick_line Merge template-live-editor 2023-04-16 11:30:56 -07:00
0026-on.draw undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0027-Surface undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0028-A undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0029-Page2 undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0030-update_editor_box undo 2 most recent commits 2023-10-25 09:29:22 -07:00
0031-cols some helpers 2023-06-20 17:34:03 -07:00
0032-rows some helpers 2023-06-20 17:34:03 -07:00
0033-test_y_of_schema1 bugfix: pin down schema1->y behavior 2023-10-25 00:11:58 -07:00
LICENSE.txt
Manual_tests.md this improves things a little more 2023-10-25 09:27:15 -07:00
MemoryReferenceInfo.lua.0 remove some memory leaks from rendered fragments 2022-06-10 11:16:41 -07:00
MemoryReferenceInfo.lua.unused clean up memory leak experiments 2022-06-10 13:46:59 -07:00
README.md add a fork 2023-10-20 22:34:07 -07:00
app.lua Merge text0 2023-10-16 23:33:19 -07:00
button.lua use color alpha in button backgrounds 2023-10-16 22:59:04 -07:00
default_map reorg code map 2023-07-01 07:26:27 -07:00
edit.lua clearer API for drawing a button 2023-10-16 22:57:46 -07:00
file.lua Merge lines.love 2023-08-31 00:13:43 -07:00
json.lua
keychord.lua support for num pad 2023-07-07 18:40:12 -07:00
live.lua start saving edits right in the source dir 2023-09-09 10:47:22 -07:00
main.lua Merge template-live-editor 2023-10-09 21:25:04 -07:00
nativefs.lua cleaner API for file-system access 2023-08-30 19:04:06 -07:00
reference.md fix a bad merge 2023-08-31 07:23:45 -07:00
search.lua Merge text0 2023-10-15 14:46:50 -07:00
select.lua Merge lines.love 2023-06-04 15:11:24 -07:00
test.lua show another detail on test failure 2023-01-20 21:48:49 -08:00
text.lua delete an unused arg 2023-07-31 14:20:53 -07:00
text_tests bugfix: clear selection when clicking above or below lines 2023-09-20 13:39:29 -07:00
text_tests.lua Merge text0 2023-10-09 21:15:21 -07:00
undo.lua Merge lines.love 2023-04-02 09:22:32 -07:00

README.md

LuaML: An experimental markup language and 'browser' for it

Demo of a simple structured editor for formatted text atop an infinite 2D surface that can be panned and zoomed.

For ease of implementation, LuaML documents are always legal Lua objects rather than a first-class language like HTML. A simple example:

{ type='text', data={'hello, world!',} }

Text object data consists of an array of strings, one for each line. No newlines at the moment. (Everything is subject to change.)

You can draw various shapes on the surface:

{type='line', data={0,0, 0,600}},
{type='line', data={0,0, 800,0}},
{type='text', data={'0'}, x=-20,y=-20},
{type='rectangle', x=50,y=50, w=20,h=80, r=1,g=0,b=0},
{type='text', data={'abc', 'def'}, x=150, y=50, w=50,h=50, fg={r=0,g=0.4, b=0.9}},
{type='circle', x=300,y=200, radius=40, r=1,g=0,b=1},
{type='arc', x=0,y=0, radius=50, angle1=0, angle2=math.pi*2/3},
{type='ellipse', x=100,y=100, radiusx=10, radiusy=50},
{type='bezier', data={25,25, 25,125, 75,25, 125,25}},

But most of the design effort so far has focused on the 3 text types:

  • text for runs of text to be line-wrapped over the given width.
  • rows and cols, the only hierarchical types, ways to compose text nodes into various grid layouts.

Some more examples.

Adjust foreground/background color (akin to a div with inline style):

{ type='text', fg={r=1,g=0,b=0}, bg={r=1,g=1,b=0},
  data={'hello, world!'}
}

Adjust border color:

{ type='text', border={r=1,g=0,b=0},
  data={'hello, world!'}
}

Rounded corners:

{ type='text', border={r=1,g=0,b=0}, rx=5,ry=5,
  data={'hello, world!'}
}

Two-column text:

{ type='cols', data={
  {type='text', data={'first column'}},
  {type='text', data={'second column'}},
}}

A table with two rows and two columns:

{ type='cols', data={
  { type='rows', data={
    {type='text', data={'abc'}},
    {type='text', data={'def'}},
  }},
  { type='rows', data={
    {type='text', data={'ghi'}},
    {type='text', data={'jkl'}},
  }},
}}

(With the current design, cols of rows seem strictly superior to rows of cols. Column boundaries line up consistently across rows.)

This is still quite incomplete. Come help figure out its future. Currently supported "attributes":

  • fg, bg for color (no blink tag yet)
  • margin (used as margin-left or margin-top depending on whether the parent node has cols or rows respectively)
  • width in pixels (I'd like to add '%' units here.)

Since this is all Lua, unrecognized attributes are silently ignored. In the app itself you'll see attributes like name and doc. (This is a nightmare if you imagine this turning into some sort of long-lived standard with versions and compatibility guarantees. I don't. I just want an app-internal format for creating UIs with very little code.)

This repo is an example of a Freewheeling App, designed above all to be easy to run, easy to modify and easy to share.

Getting started

Install LÖVE. It's just a 5MB download, open-source and extremely well-behaved. I'll assume below that you can invoke it using the love command, but that might vary depending on your OS.

Run this app from the terminal, passing its directory to LÖVE

You'll see a page that's currently hard-coded in the app.

initial view

All text is currently editable. There's a table on the right that will grow and shrink as you add and delete text.

Changes you make are currently not saved. This is just a demo.

To pan, drag the surface around. To increase/decrease zoom, press ctrl+=, ctrl+- respectively. To reset zoom press ctrl+0.

Hacking

To edit formatting you'll need to modify the code for the app. To do this live without restarting the app each time, download the driver app. Here's an example session using a fork of this repo:

making changes without restarting the app

Some reference documentation on how to create your own apps.

If you run a .love file, your changes will go into the save directory. If you unzip the .love file into a new directory and run the directory instead, your changes will go straight into the same directory.

Keyboard shortcuts

While editing text:

  • ctrl+f to find patterns within a file
  • ctrl+c to copy, ctrl+x to cut, ctrl+v to paste
  • ctrl+z to undo, ctrl+y to redo
  • ctrl+= to zoom in, ctrl+- to zoom out, ctrl+0 to reset zoom
  • alt+right/alt+left to jump to the next/previous word, respectively
  • mouse drag or shift + movement to select text, ctrl+a to select all

When cursor is not in an editor:

  • arrow keys pan the surface
  • shift+arrow keys pan faster
    • pagedown and pageup are aliases for shift+down and shift+up respectively

Exclusively tested so far with a US keyboard layout. If you use a different layout, please let me know if things worked, or if you found anything amiss: http://akkartik.name/contact

Known issues

  • Both freewheeling apps and the driver for them currently benefit from being launched in terminal windows rather than by being clicked on in a desktop OS. See the driver app for details.

  • No support yet for Unicode graphemes spanning multiple codepoints.

  • No support yet for right-to-left languages.

  • Undo/redo may be sluggish in editor windows containing large files. Large files may grow sluggish in other ways.

  • If you kill the process, say by force-quitting because things things get sluggish, you can lose data.

  • Can't scroll while selecting text with mouse.

  • No scrollbars yet. That stuff is hard.

Mirrors and Forks

This repo is a fork of lines.love, an editor for plain text where you can also seamlessly insert line drawings. Its immediate upstream is the template repo for freewheeling apps. Updates to it can be downloaded from the following mirrors:

Further forks are encouraged. If you show me your fork, I'll link to it here.

Feedback

Most appreciated.