Commit Graph

110 Commits

Author SHA1 Message Date
Kartik K. Agaram ffb9add28f Merge luaML.love 2023-12-07 01:28:07 -08:00
Kartik K. Agaram 2f7445fc4d Merge template-live-editor 2023-12-07 01:25:09 -08:00
Kartik K. Agaram 730a8768f6 Merge text0 2023-12-07 01:22:19 -08:00
Kartik K. Agaram c53d6b6a7d Merge text.love 2023-12-07 01:21:18 -08:00
Kartik K. Agaram 17810bf766 Merge lines.love 2023-12-07 01:17:11 -08:00
Kartik K. Agaram c4333b8da5 minor tweaks to manual tests while pushing to all forks 2023-12-07 01:06:19 -08:00
Kartik K. Agaram f3c76eb951 Merge luaML.love 2023-12-07 01:04:10 -08:00
Kartik K. Agaram 3a7edd4dd0 Merge template-live-editor 2023-12-07 00:58:52 -08:00
Kartik K. Agaram e3c8121381 Merge text0 2023-12-07 00:51:29 -08:00
Kartik K. Agaram 23eb55f634 Merge text.love 2023-12-07 00:11:31 -08:00
Kartik K. Agaram 972b198e5f Merge lines.love 2023-12-06 23:34:24 -08:00
Kartik K. Agaram 19597e7619 redo version checks yet again
I'm starting to feel better after replacing 1 line with 20 and 2 new
bits of global state. I'm now handling two scenarios more explicitly:

* If I change Current_app within key_press, the corresponding text_input
  and key_release events go to the new app. If it's an editor it might
  insert the key, which is undesirable. Putting such handlers in
  key_release now feels overly clever, particularly since it took me
  forever to realize why I was getting stuck in an infinite loop.

* Both 'run' and 'source' can hit the version check, so we need to be
  able to transition from the 'error' app to either. Which
  necessitates yet another global bit of state: Next_app.
2023-12-06 22:43:28 -08:00
Kartik K. Agaram 01a26cad5f redo version checks
This is still ugly, but hopefully easier to follow.
2023-12-06 20:14:24 -08:00
Kartik K. Agaram fa778f95a1 _yet another_ bugfix to the version check X-(
When I stopped running the version check before the tests I also stopped
initializing Version, which can be used in tests to watch out for font
changes across versions. As a result I started seeing a test failure
with LÖVE v12.

It looks like all manual tests pass now. And we're also printing the
warning about version checks before running tests, which can come in
handy if a new version ever causes test failures. The only thing that
makes me unhappy is the fact that we're calling the version check twice.
And oh, the fact that this part around initialization and version
management is clearly still immature.

I'll capture some desires and fragmentary thought processes around them:

* If there's an error, go to the source editor.

* But oh, don't go to source editor on some unactionable errors, so we
  include a new `Current_app` mode for them:
  * Unsupported version requires an expert. Just muddle through if you
    can or give a warning someone can send me.
  * A failing test might be spurious depending on the platform and font
    rendering scheme. So again just provide a warning someone can send
    me.

  [Source editor can be confusing for errors. Also an editor! But not
  showing the file you asked for!]

* But our framework clears the warning after running tests:
  * If someone is deep in developing a new feature and quits -> restore
    back in the source editor.

  [Perhaps `Current_app` is the wrong place for this third hacky mode,
  since we actually want to continue running. Perhaps it's orthogonal to
  `Current_app`.]

  [Ideally I wouldn't run the tests after the version check. I'd pause,
  wait for a key and then resume tests? "Muddle through" is a pain to
  orchestrate.]

* We store `Current_app` in settings. But we don't really intend to
  persist a `Current_app` of 'error'. Only the main app or 'source'
  editor.

  [Another vote against storing 'error' in `Current_app`.]

* So we need to rerun the version check after running tests to actually
  show the warning.

  [Perhaps I need to separate out the side-effect of setting `Version`
  from the side-effect of changing `Current_app`. But that's not right
  either, because I do still want to raise an error message if the
  version check fails before running tests. Which brings us back to
  wanting to run the tests after raising the version check..]

One good thing: none of the bugs so far have been about silently
ignoring test failures. I thought that might be the case for a bit,
which was unnerving.

I grew similar muddiness in Mu's bootstrap system over time, with
several surrounding modes around the core program that interacted poorly
or at least unsatisfyingly with each other. On one level it just feels
like this outer layer reflects muddy constraints in the real world. But
perhaps there's some skill I still need to learn here..

Why am I even displaying this error if we're going to try to muddle
through anyway? In (vain) hopes that someone will send me that
information. It's not terribly actionable even to me. But it's really
intended for when making changes. If a test fails then, you want to
know.

The code would be cleaner if I just threw an unrecoverable error from
the version check. Historically, the way I arrived at this solution was:
  * I used the default love.errorhandler for a while
  * I added xpcall and error recovery, but now I have situations where I
    would rather fall back on love.errorhandler. How to tell xpcall
    that?
But no, this whole line of thought is wrong. LÖVE has a precedent for
trying to muddle through on an unexpected version. And spurious test
failures don't merit a hard crash. There's some irreducible requirement
here. No point making the code simplistic when the world is complex.

Perhaps I should stop caching Version and just recompute it each time.
It's only used once so far, hardly seems worth the global.

We have two bits of irreducible complexity here:
  * If tests fail it might be a real failure, or it might not.
  * Even if it's an unexpected version, everything might be fine.
And the major remaining problem happens at the intersection of these two
bits. What if we get an unexpected version with some difference that
causes tests to fail? But this is a hypothetical and not worth thinking
about since I'll update the app fairly quickly in response to new
versions.
2023-12-06 17:34:04 -08:00
Kartik K. Agaram 278b612070 Merge luaML.love 2023-12-03 13:51:28 -08:00
Kartik K. Agaram d7c1fe0594 Merge template-live-editor 2023-12-03 13:34:03 -08:00
Kartik K. Agaram cdbbe56519 Merge text0 2023-12-03 13:21:55 -08:00
Kartik K. Agaram 20d2b3e460 Merge text.love 2023-12-03 13:18:22 -08:00
Kartik K. Agaram 67eb28ef1c Merge lines.love 2023-12-03 13:01:49 -08:00
Kartik K. Agaram f6bc670ef6 yet another bugfix to the version check
We could now get test failures before the version check, which might be
confusing.
2023-12-03 12:30:16 -08:00
Kartik K. Agaram 9993014904 bugfix: version check 2023-12-03 12:11:17 -08:00
Kartik K. Agaram 912506614c Merge luaML.love 2023-11-17 16:21:42 -08:00
Kartik K. Agaram 931cf873ea Merge template-live-editor 2023-11-17 16:14:15 -08:00
Kartik K. Agaram b55bb76f30 fix startup test failures from the driver
Still klunky in one place: when you open the driver the failing test
isn't highlighted in red. I need to communicate the structured data of
test failures in run-time errors when the tests weren't triggered by a
driver command.
2023-11-17 14:34:54 -08:00
Kartik K. Agaram 290541fcc5 . 2023-11-17 14:31:56 -08:00
Kartik K. Agaram efbceab81a confirmed error-recovery in a few more parts 2023-11-17 12:27:31 -08:00
Kartik K. Agaram a428068d3e fix initialization errors using driver.love
Changes inside on.initialize are minefields. Until now, if you made a
mistake when modifying on.initialize, you could end up in a situation
where the app would fail irrecoverably on the next startup. You'd have
to go dig up a text editor to fix it.

After this commit, errors in on.initialize wait for commands from
driver.love just like any other error.

Recovering from errors during initialization is a little different than
normal. I don't know how much of initialization completed successfully,
so I redo all of it.

I think this should be safe; the sorts of things we want to do on
startup tend to be idempotent just like the sorts of things we do within
an event loop with our existing error handling.

Things are still not ideal. Initialization by definition happens only
when the app starts up. When you make changes to it, you won't find out
about errors until you restart the app[1], which can be much later and a
big context switch. But at least you'll be able to fix it in the usual
way. Slightly more seamless[2].

One glitch to note: at least on Linux, an app with an initialization
error feels "sticky". I can't seem to switch focus away from it using
Alt-tab. Hitting F4 on the driver also jarringly brings the client app
back in focus when there was an initialization error. But the mouse does
work consistently. This feels similar to the issues I find when an app
goes unresponsive sometimes. The window manager really wants me to
respond to the dialog that it's unresponsive.

Still, feels like an improvement.

[1] I really need to provide that driver command to restart the app! But
there's no room in the menus! I really need a first-class command
palette like pensieve.love has!

[2] https://lobste.rs/s/idi1wt/open_source_vs_ux
2023-11-17 11:55:57 -08:00
Kartik K. Agaram db1e163956 Merge luaML.love 2023-10-28 01:21:50 -07:00
Kartik K. Agaram 23878904b3 Merge template-live-editor 2023-10-28 01:12:35 -07:00
Kartik K. Agaram 3fb7854008 Merge text0 2023-10-28 01:05:35 -07:00
Kartik K. Agaram 6cc83d5691 Merge text.love 2023-10-28 01:02:30 -07:00
Kartik K. Agaram f737d63c69 Merge lines.love 2023-10-28 00:54:14 -07:00
Kartik K. Agaram 5d41640d2f remove stale variable from docs 2023-10-27 23:57:18 -07:00
Kartik K. Agaram b74f2b917d Merge luaML.love
Manual tests rechecked for this fork.
2023-10-27 18:23:24 -07:00
Kartik K. Agaram f78557e5e5 this seems to pass all manual tests
It's an interesting blend with my old solution; the new solution acts as
just a safety net.

It makes a couple of situations more jarring, where the screen moves
more than strictly necessary. But the core vibe of my apps is preserved:
the screen only updates when you do something.
2023-10-27 17:57:09 -07:00
Kartik K. Agaram 69d3af9ca4 recheck manual tests
Just the pagedown bug remaining.
2023-10-27 17:25:06 -07:00
Kartik K. Agaram 9e75918d5b Merge luaML.love
driver.love still failing a couple of manual tests. It's slightly
non-deterministic depending on the precise alignment of screenlines on
screen. I need to adjust how I make space for the menu bar.
2023-10-26 17:11:47 -07:00
Kartik K. Agaram 4eee6a1ac2 update status of tests 2023-10-26 17:08:52 -07:00
Kartik K. Agaram a5b090c9f0 Merge luaML.love
Manual tests look identical, but I did actually take the trouble to run
them all with driver.love.
2023-10-26 13:37:11 -07:00
Kartik K. Agaram 73fa8cbad8 actually perform all manual tests
9/69 tests are currently failing. Really this is the one bug I noticed
last night where node.y > Viewport.y. So that's good to know. There's
nothing else lurking.
2023-10-26 10:55:27 -07:00
Kartik K. Agaram ad1d1622ce formatting 2023-10-26 09:58:25 -07:00
Kartik K. Agaram c8d01714bd unpack manual tests 2023-10-26 09:57:20 -07:00
Kartik K. Agaram 69fdad4725 bugfix
scenario:
  zoom out a couple of times
  pan until a tall node's bottom margin is visible
  position cursor near top of viewport within it
  hit up arrow a few times

Before this commit scrolling the node caused its bounding box to go out
of alignment.
2023-10-25 23:05:35 -07:00
Kartik K. Agaram 8c73b2f783 Merge luaML.love 2023-10-25 20:05:59 -07:00
Kartik K. Agaram 82f60eec4c reword a manual test
This fork luaML has no menu bar, but I should remember to preserve that
bit in the driver fork which does.
2023-10-25 09:29:25 -07:00
Kartik K. Agaram b5b38c83f3 this improves things a little more
I need to run A() because I'm scaling the font, and that requires
recomputing heights.

Things were different at the start of this project, because I scaled the
font rather than reinitialize it when zooming.

I still see strange artifacts where a box seems overly long as its
bottom border rises above the bottom edge of the viewport. But as it
continues to rise it snaps to the right height for the text.

One benefit: now I don't need to redundantly set font twice in a single
frame.
2023-10-25 09:27:15 -07:00
Kartik K. Agaram 82865c4fea add a new manual test
It used to pass but the previous commit has somehow regressed this.
2023-10-24 23:57:45 -07:00
Kartik K. Agaram f112dfea3d Merge luaML.love 2023-10-22 20:02:56 -07:00
Kartik K. Agaram 0f764badef some manual tests for surface 2023-10-22 10:34:53 -07:00
Kartik K. Agaram 65aef1e579 Merge luaML.love 2023-10-22 10:21:59 -07:00